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vcmi/CObjectHandler.cpp
mateuszb 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?)
* CGI is now defined in global.h
* some code improvements
2007-08-12 17:48:05 +00:00

41 lines
1.3 KiB
C++

#include "stdafx.h"
#include "CObjectHandler.h"
#include "CGameInfo.h"
#include "CGeneralTextHandler.h"
void CObjectHandler::loadObjects()
{
int ID=0;
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
int it=0;
while (it<buf.length()-1)
{
CObject nobj;
CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
objects.push_back(nobj);
}
}
bool CObjectInstance::operator <(const CObjectInstance &cmp) const
{
if(CGI->ac->map.defy[this->defNumber].printPriority==1 && CGI->ac->map.defy[cmp.defNumber].printPriority==0)
return true;
if(CGI->ac->map.defy[cmp.defNumber].printPriority==1 && CGI->ac->map.defy[this->defNumber].printPriority==0)
return false;
if(this->pos.y<cmp.pos.y)
return true;
if(this->pos.y>cmp.pos.y)
return false;
if(CGI->ac->map.defy[this->defNumber].isOnDefList && !(CGI->ac->map.defy[cmp.defNumber].isOnDefList))
return true;
if(CGI->ac->map.defy[cmp.defNumber].isOnDefList && !(CGI->ac->map.defy[this->defNumber].isOnDefList))
return false;
if(!CGI->ac->map.defy[this->defNumber].isVisitable() && CGI->ac->map.defy[cmp.defNumber].isVisitable())
return true;
if(!CGI->ac->map.defy[cmp.defNumber].isVisitable() && CGI->ac->map.defy[this->defNumber].isVisitable())
return false;
if(this->pos.x<cmp.pos.x)
return true;
return false;
}