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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/test/mock/BattleFake.cpp
Alexander Wilms 1b85abb508 Use auto instead of redundant type in initializations using new
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = line.split(":")[1].strip()
        if "new " in original_code:

            cpp_type = original_code.split(" ")[0]
            if original_code.count(cpp_type) == 2:
                print()
                print(path)
                print(original_code)
                new_code = "auto "+" ".join(original_code.split(" ")[1:])
                print(new_code)

                with open(path, "r") as f:
                    filedata = f.read()

                filedata = filedata.replace(original_code, new_code)

                with open(path, "w") as f:
                    f.write(filedata)
2024-01-16 21:40:53 +00:00

108 lines
2.2 KiB
C++

/*
* BattleFake.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleFake.h"
namespace test
{
namespace battle
{
void UnitFake::addNewBonus(const std::shared_ptr<Bonus> & b)
{
bonusFake.addNewBonus(b);
}
void UnitFake::makeAlive()
{
EXPECT_CALL(*this, alive()).Times(AtLeast(1)).WillRepeatedly(Return(true));
}
void UnitFake::makeDead()
{
EXPECT_CALL(*this, alive()).Times(AtLeast(1)).WillRepeatedly(Return(false));
EXPECT_CALL(*this, isGhost()).Times(AtLeast(1)).WillRepeatedly(Return(false));
}
void UnitFake::redirectBonusesToFake()
{
ON_CALL(*this, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getAllBonuses));
ON_CALL(*this, getTreeVersion()).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getTreeVersion));
}
void UnitFake::expectAnyBonusSystemCall()
{
EXPECT_CALL(*this, getAllBonuses(_, _, _, _)).Times(AtLeast(0));
EXPECT_CALL(*this, getTreeVersion()).Times(AtLeast(0));
}
UnitFake & UnitsFake::add(ui8 side)
{
auto * unit = new UnitFake();
ON_CALL(*unit, unitSide()).WillByDefault(Return(side));
unit->redirectBonusesToFake();
allUnits.emplace_back(unit);
return *allUnits.back().get();
}
Units UnitsFake::getUnitsIf(UnitFilter predicate) const
{
Units ret;
for(auto & unit : allUnits)
{
if(predicate(unit.get()))
ret.push_back(unit.get());
}
return ret;
}
void UnitsFake::setDefaultBonusExpectations()
{
for(auto & unit : allUnits)
{
unit->expectAnyBonusSystemCall();
}
}
BattleFake::~BattleFake() = default;
#if SCRIPTING_ENABLED
BattleFake::BattleFake(std::shared_ptr<scripting::PoolMock> pool_):
pool(pool_)
{
}
#else
BattleFake::BattleFake() = default;
#endif
void BattleFake::setUp()
{
}
void BattleFake::setupEmptyBattlefield()
{
EXPECT_CALL(*this, getDefendedTown()).WillRepeatedly(Return(nullptr));
EXPECT_CALL(*this, getAllObstacles()).WillRepeatedly(Return(IBattleInfo::ObstacleCList()));
EXPECT_CALL(*this, getBattlefieldType()).WillRepeatedly(Return(BattleField(0)));
}
#if SCRIPTING_ENABLED
scripting::Pool * BattleFake::getContextPool() const
{
return pool.get();
}
#endif
}
}