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61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*
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* TurnTimerHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/TurnTimerInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CStack;
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class PlayerColor;
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class BattleID;
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VCMI_LIB_NAMESPACE_END
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class CGameHandler;
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class TurnTimerHandler
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{
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CGameHandler & gameHandler;
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static constexpr int turnTimePropagateFrequency = 1000;
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std::map<PlayerColor, TurnTimerInfo> timers;
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std::map<PlayerColor, int> lastUpdate;
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std::map<PlayerColor, bool> endTurnAllowed;
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void onPlayerMakingTurn(PlayerColor player, int waitTime);
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void onBattleLoop(const BattleID & battleID, int waitTime);
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bool timerCountDown(int & timerToApply, int initialTimer, PlayerColor player, int waitTime);
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bool isPvpBattle(const BattleID & battleID) const;
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void sendTimerUpdate(PlayerColor player);
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public:
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TurnTimerHandler(CGameHandler &);
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void onGameplayStart(PlayerColor player);
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void onPlayerGetTurn(PlayerColor player);
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void onBattleStart(const BattleID & battle);
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void onBattleNextStack(const BattleID & battle, const CStack & stack);
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void onBattleEnd(const BattleID & battleID);
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void update(int waitTimeMs);
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void setTimerEnabled(PlayerColor player, bool enabled);
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void setEndTurnAllowed(PlayerColor player, bool enabled);
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void prolongTimers(int durationMs);
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template<typename Handler>
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void serialize(Handler & h)
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{
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h & timers;
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h & endTurnAllowed;
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}
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};
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