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vcmi/AI/EmptyAI
alexvins 4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
..
CEmptyAI.cpp 2013-07-25 11:53:36 +00:00
CEmptyAI.h Some very early work towards autofight feature. 2013-06-22 14:47:20 +00:00
CMakeLists.txt Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
EmptyAI.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
EmptyAI.vcxproj Updated EmptyAI project to follow the conventions. 2013-09-27 23:41:15 +00:00
exp_funcs.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00