mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
254f194220
Added EmptyAI to the solution. Passing callbacks by shared_ptr.
22 lines
852 B
C++
22 lines
852 B
C++
#pragma once
|
|
|
|
#include "../../lib/AI_Base.h"
|
|
#include "../../CCallback.h"
|
|
|
|
struct HeroMoveDetails;
|
|
|
|
class CEmptyAI : public CGlobalAI
|
|
{
|
|
shared_ptr<CCallback> cb;
|
|
|
|
public:
|
|
void init(shared_ptr<CCallback> CB) override;
|
|
void yourTurn() override;
|
|
void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
|
|
void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
|
|
void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
|
|
void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
|
|
};
|
|
|
|
#define NAME "EmptyAI 0.1"
|