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vcmi/config/randomMap.json
Tomasz Zieliński 6aaf77812b Changed logic for zone placement.
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.

Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.

Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00

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JSON

{
"waterZone" :
{
"treasure" :
[
{ "min" : 2000, "max" : 6000, "density" : 1 },
{ "min" : 100, "max" : 1000, "density" : 5 }
],
"shipyard" :
{
"value" : 3500
}
},
"mines" :
{
"extraResourcesLimit" : 3
},
"minGuardStrength" : 2000,
"defaultRoadType" : "pc", //pd - dirt, pg - gravel, pc - cobblestone
"secondaryRoadType": "pd",
"treasureValueLimit" : 20000, //generate pandora with gold for treasure above this limit
"prisons" :
{
"experience" : [0, 5000, 15000, 90000, 500000],
"value" : [2500, 5000, 10000, 20000, 30000],
},
"scrolls" :
{
"value" : [500, 2000, 3000, 4000, 5000],
},
"pandoras" :
{
"valueMultiplierGold" : 5000,
"valueMultiplierExperience" : 6000,
"valueMultiplierSpells" : 2500,
"valueSpellSchool" : 15000,
"valueSpell60" : 30000,
"creaturesValue" : [5000, 7000, 9000, 12000, 16000, 21000, 27000]
},
"quests" :
{
"value" : [2000, 5333, 8666, 12000],
"rewardValue" : [5000, 10000, 15000, 20000]
}
}