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Open-source engine for Heroes of Might and Magic III
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2023-02-03 01:00:18 +02:00
.github/workflows Add build from beta branch for android 2022-12-23 16:42:32 +04:00
AI fix typo 2023-01-15 17:28:09 +02:00
CI generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
client Merge pull request #1493 from kambala-decapitator/ios-spacebar 2023-01-25 18:32:40 +03:00
cmake_modules Merge pull request #1083 from vcmi/fix-android 2022-10-23 10:39:25 +03:00
config SDL relative pointer for android 2023-01-18 10:38:55 +02:00
debian Add 1.1.1 release information 2023-02-02 00:52:35 +02:00
docs [Conan][docs] fix examples of using our prebuilt binaries for macOS/iOS 2023-01-15 17:28:09 +02:00
include Added possibility to define per-town tower icon for battle queue in siege 2022-11-29 14:47:51 +02:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Add 1.1.1 release information 2023-02-02 00:52:35 +02:00
lib Merge pull request #1483 from kambala-decapitator/statue-of-legion-bonus 2023-01-25 17:45:30 +03:00
lib_client add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
lib_server add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
mapeditor Fix assignment of hero type on object creation 2023-01-31 23:43:43 +02:00
Mods/vcmi Added missing files 2022-12-20 01:55:59 +04:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server Somehow it works but JNI signatures were incorrect 2023-01-25 08:59:59 +02:00
test Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore update gitignore 2022-10-18 20:50:38 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
CCallback.h Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
ChangeLog Update changelog 2023-02-02 00:52:17 +02:00
CMakeLists.txt generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
CMakePresets.json Disable patch version for releases 2022-12-23 13:26:26 +04:00
conanfile.py [Conan] ignore SDL versions with broken sound 2023-01-15 17:28:09 +02:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h NKAI: namespace 2022-10-04 08:40:14 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Add downloads badge 2022-11-08 18:31:09 +04:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)