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Behavior.cpp
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Nullkiller: add engine and activate it for blue AI only. Engine does nothing
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2021-07-26 21:02:50 +03:00 |
Behavior.h
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Nullkiller: fix file headers, move fuzzy config to ai folder
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2021-07-26 21:02:50 +03:00 |
BuildingBehavior.cpp
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Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
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2021-07-26 21:02:50 +03:00 |
BuildingBehavior.h
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Nullkiller AI: add Analyzers folder, add BuildingBehavior
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2021-07-26 21:02:50 +03:00 |
BuyArmyBehavior.cpp
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Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
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2021-07-26 21:02:50 +03:00 |
BuyArmyBehavior.h
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Nullkiller: fix file headers, move fuzzy config to ai folder
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2021-07-26 21:02:50 +03:00 |
CaptureObjectsBehavior.cpp
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Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
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2021-07-26 21:02:50 +03:00 |
CaptureObjectsBehavior.h
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Nullkiller: fix file headers, move fuzzy config to ai folder
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2021-07-26 21:02:50 +03:00 |
DefenceBehavior.cpp
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Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
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2021-07-26 21:02:50 +03:00 |
DefenceBehavior.h
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Nullkiller: defence behavior
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2021-07-26 21:02:50 +03:00 |
GatherArmyBehavior.cpp
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Nullkiller: stabilisation, improve gather army
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2021-07-26 21:02:50 +03:00 |
GatherArmyBehavior.h
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Nullkiller: stabilisation, improve gather army
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2021-07-26 21:02:50 +03:00 |
RecruitHeroBehavior.cpp
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Nullkiller AI: stabilization of build and prioritization fixes
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2021-07-26 21:02:50 +03:00 |
RecruitHeroBehavior.h
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Nullkiller: fix file headers, move fuzzy config to ai folder
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2021-07-26 21:02:50 +03:00 |
StartupBehavior.cpp
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Nullkiller: fixes after first 5 autotesting maps
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2021-07-26 21:02:50 +03:00 |
StartupBehavior.h
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Nullkiller: fix file headers, move fuzzy config to ai folder
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2021-07-26 21:02:50 +03:00 |