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https://github.com/vcmi/vcmi.git
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fe5bcc19cf
* redone randomization (mam nadziemę, że będzie toto działać) * no more cheating pathfinder * minor improvements * version changed to 0.52
165 lines
3.8 KiB
C++
165 lines
3.8 KiB
C++
#include "../stdafx.h"
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#include "CArtHandler.h"
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#include "../CGameInfo.h"
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#include "CGeneralTextHandler.h"
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#include "CLodHandler.h"
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void CArtHandler::loadArtifacts()
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{
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artDefs = CGI->spriteh->giveDef("ARTIFACT.DEF");
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ARTRAITS.TXT");
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int it=0;
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std::string dump;
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for(int i=0; i<2; ++i)
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{
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CGeneralTextHandler::loadToIt(dump,buf,it,3);
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}
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for (int i=0; i<ARTIFACTS_QUANTITY; i++)
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{
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CArtifact nart;
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std::string pom;
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CGeneralTextHandler::loadToIt(nart.name,buf,it,4);
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nart.price=atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.spellBook=true;
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else
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nart.spellBook = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.warMachine4=true;
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else
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nart.warMachine4 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.warMachine3=true;
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else
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nart.warMachine3 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.warMachine2=true;
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else
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nart.warMachine2 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.warMachine1=true;
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else
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nart.warMachine1 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.misc5=true;
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else
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nart.misc5 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.misc4=true;
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else
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nart.misc4 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.misc3=true;
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else
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nart.misc3 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.misc2=true;
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else
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nart.misc2 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.misc1=true;
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else
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nart.misc1 = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.feet=true;
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else
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nart.feet = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.lRing=true;
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else
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nart.lRing = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.rRing=true;
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else
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nart.rRing = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.torso=true;
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else
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nart.torso = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.lHand=true;
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else
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nart.lHand = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.rHand=true;
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else
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nart.rHand = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.neck=true;
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else
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nart.neck = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.shoulders=true;
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else
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nart.shoulders = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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if (pom[0]=='x')
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nart.head=true;
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else
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nart.head = false;
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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switch (pom[0])
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{
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case 'S':
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nart.aClass=SartClass;
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break;
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case 'T':
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nart.aClass=TartClass;
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break;
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case 'N':
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nart.aClass=NartClass;
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break;
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case 'J':
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nart.aClass=JartClass;
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break;
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case 'R':
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nart.aClass=RartClass;
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break;
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}
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CGeneralTextHandler::loadToIt(nart.description,buf,it,3);
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nart.id=artifacts.size();
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artifacts.push_back(nart);
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}
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for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
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{
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switch (artifacts[i].aClass)
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{
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case TartClass:
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treasures.push_back(&(artifacts[i]));
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break;
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case NartClass:
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minors.push_back(&(artifacts[i]));
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break;
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case JartClass:
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majors.push_back(&(artifacts[i]));
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break;
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case RartClass:
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relics.push_back(&(artifacts[i]));
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break;
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}
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}
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}
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