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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* mock\mock_Services.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/Services.h>
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class ServicesMock : public Services
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{
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public:
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MOCK_CONST_METHOD0(artifacts, const ArtifactService *());
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MOCK_CONST_METHOD0(creatures, const CreatureService *());
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MOCK_CONST_METHOD0(factions, const FactionService *());
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MOCK_CONST_METHOD0(heroClasses, const HeroClassService *());
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MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *());
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#if SCRIPTING_ENABLED
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MOCK_CONST_METHOD0(scripts, const scripting::Service *());
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#endif
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MOCK_CONST_METHOD0(spells, const spells::Service *());
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MOCK_CONST_METHOD0(skills, const SkillService * ());
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MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
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MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
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MOCK_CONST_METHOD0(settings, const IGameSettings *());
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MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
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MOCK_CONST_METHOD0(spellEffects, const spells::effects::Registry *());
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MOCK_METHOD0(spellEffects, spells::effects::Registry *());
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};
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