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vcmi/CCursorHandler.h
2008-12-26 01:46:53 +00:00

30 lines
756 B
C++

#ifndef __CCURSORHANDLER_H__
#define __CCURSORHANDLER_H__
#include "global.h"
#include <vector>
struct SDL_Thread;
class CDefHandler;
struct SDL_Surface;
class CCursorHandler //handles cursor
{
public:
int mode, number;
SDL_Surface * help;
bool Show;
std::vector<CDefHandler*> cursors;
int xpos, ypos; //position of cursor
void initCursor(); //inits cursorHandler
void cursorMove(const int & x, const int & y); //change cursor's positions to (x, y)
void changeGraphic(const int & type, const int & no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
void draw1();
void draw2();
void hide(){Show=0;};
void show(){Show=1;};
};
#endif // __CCURSORHANDLER_H__