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vcmi/AI/VCAI
ArseniyShestakov 9ece636cf8 VCAI Explore goal: add monolith's exploration support
Explore will also suggest AI to re-enter bidirectional teleporter in case of one of it's exits is not visible for some reason.

Also now AI won't try to visit teleporters in case if it's know that it's channel is impassable. E.g if map have several entrance monoliths of with same same SubID that don't have exit then AI will only try to visit one of them and later of he'll know that all other monoliths of this subtype is blocked because they all using same channel.
2015-03-08 17:49:14 +03:00
..
AIUtility.cpp Added limits and assertions which show that fuzzy engine is completely bugged. 2014-11-22 18:57:17 +01:00
AIUtility.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CMakeLists.txt define FL_CPP11 outside Fuzzylite source 2014-11-03 01:00:22 +03:00
Fuzzy.cpp Cleaning logs. 2014-12-25 12:58:15 +01:00
Fuzzy.h Each fuzzy set of rules will use separate fuzzy engine. 2014-12-19 10:52:41 +01:00
Goals.cpp VCAI Explore goal: add monolith's exploration support 2015-03-08 17:49:14 +03:00
Goals.h Cleanup: 2014-06-05 20:26:50 +03:00
main.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp [C::B] update FL project 2 2014-10-27 15:17:40 +03:00
VCAI.cpp VCAI: add all new movement code include teleports and transit support 2015-03-08 17:47:58 +03:00
VCAI.h VCAI: add all new movement code include teleports and transit support 2015-03-08 17:47:58 +03:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00