mirror of
https://github.com/vcmi/vcmi.git
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487 lines
13 KiB
C++
487 lines
13 KiB
C++
// CMT.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include "SDL.h"
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#include "SDL_TTF.h"
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#include "SDL_mixer.h"
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#include "CBuildingHandler.h"
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#include "SDL_Extensions.h"
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#include <cmath>
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#include <stdio.h>
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#include <string.h>
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#include <string>
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#include <assert.h>
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#include <vector>
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#include "zlib.h"
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#include <cmath>
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#include <ctime>
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CCreatureHandler.h"
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#include "CAbilityHandler.h"
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#include "CSpellHandler.h"
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#include "CBuildingHandler.h"
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#include "CObjectHandler.h"
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#include "CGameInfo.h"
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#include "CMusicHandler.h"
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#include "CSemiLodHandler.h"
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#include "CLodHandler.h"
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#include "CDefHandler.h"
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#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
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# include <fcntl.h>
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# include <io.h>
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# define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
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#else
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# define SET_BINARY_MODE(file)
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#endif
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#define CHUNK 16384
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#define pi 3.14159
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const char * NAME = "VCMI 0.2";
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#include "CAmbarCendamo.h"
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#include "mapHandler.h"
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#include "global.h"
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#include "CPreGame.h"
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/* Compress from file source to file dest until EOF on source.
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def() returns Z_OK on success, Z_MEM_ERROR if memory could not be
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allocated for processing, Z_STREAM_ERROR if an invalid compression
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level is supplied, Z_VERSION_ERROR if the version of zlib.h and the
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version of the library linked do not match, or Z_ERRNO if there is
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an error reading or writing the files. */
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SDL_Surface * ekran;
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX;
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int def(FILE *source, FILE *dest, int level, int winBits=15, int memLevel =8)
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{
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int ret, flush;
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unsigned have;
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z_stream strm;
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unsigned char in[CHUNK];
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unsigned char out[CHUNK];
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/* allocate deflate state */
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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ret = deflateInit2(&strm, level,Z_DEFLATED,winBits,memLevel,0);//8-15, 1-9, 0-2
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if (ret != Z_OK)
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return ret;
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/* compress until end of file */
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do {
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strm.avail_in = fread(in, 1, CHUNK, source);
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if (ferror(source)) {
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(void)deflateEnd(&strm);
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return Z_ERRNO;
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}
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flush = feof(source) ? Z_FINISH : Z_NO_FLUSH;
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strm.next_in = in;
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/* run deflate() on input until output buffer not full, finish
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compression if all of source has been read in */
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do {
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strm.avail_out = CHUNK;
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strm.next_out = out;
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ret = deflate(&strm, flush); /* no bad return value */
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assert(ret != Z_STREAM_ERROR); /* state not clobbered */
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have = CHUNK - strm.avail_out;
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if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
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(void)deflateEnd(&strm);
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return Z_ERRNO;
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}
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} while (strm.avail_out == 0);
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assert(strm.avail_in == 0); /* all input will be used */
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/* done when last data in file processed */
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} while (flush != Z_FINISH);
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assert(ret == Z_STREAM_END); /* stream will be complete */
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/* clean up and return */
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(void)deflateEnd(&strm);
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return Z_OK;
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}
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/* Decompress from file source to file dest until stream ends or EOF.
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inf() returns Z_OK on success, Z_MEM_ERROR if memory could not be
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allocated for processing, Z_DATA_ERROR if the deflate data is
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invalid or incomplete, Z_VERSION_ERROR if the version of zlib.h and
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the version of the library linked do not match, or Z_ERRNO if there
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is an error reading or writing the files. */
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int inf(FILE *source, FILE *dest, int wBits = 15)
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{
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int ret;
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unsigned have;
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z_stream strm;
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unsigned char in[CHUNK];
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unsigned char out[CHUNK];
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/* allocate inflate state */
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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strm.avail_in = 0;
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strm.next_in = Z_NULL;
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ret = inflateInit2(&strm, wBits);
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if (ret != Z_OK)
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return ret;
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/* decompress until deflate stream ends or end of file */
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do {
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strm.avail_in = fread(in, 1, CHUNK, source);
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if (ferror(source)) {
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(void)inflateEnd(&strm);
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return Z_ERRNO;
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}
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if (strm.avail_in == 0)
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break;
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strm.next_in = in;
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/* run inflate() on input until output buffer not full */
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do {
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strm.avail_out = CHUNK;
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strm.next_out = out;
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ret = inflate(&strm, Z_NO_FLUSH);
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assert(ret != Z_STREAM_ERROR); /* state not clobbered */
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switch (ret) {
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case Z_NEED_DICT:
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ret = Z_DATA_ERROR; /* and fall through */
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case Z_DATA_ERROR:
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case Z_MEM_ERROR:
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(void)inflateEnd(&strm);
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return ret;
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}
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have = CHUNK - strm.avail_out;
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if (fwrite(out, 1, have, dest) != have || ferror(dest)) {
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(void)inflateEnd(&strm);
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return Z_ERRNO;
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}
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} while (strm.avail_out == 0);
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/* done when inflate() says it's done */
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} while (ret != Z_STREAM_END);
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/* clean up and return */
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(void)inflateEnd(&strm);
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return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
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}
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/* report a zlib or i/o error */
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void zerr(int ret)
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{
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fputs("zpipe: ", stderr);
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switch (ret) {
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case Z_ERRNO:
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if (ferror(stdin))
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fputs("error reading stdin\n", stderr);
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if (ferror(stdout))
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fputs("error writing stdout\n", stderr);
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break;
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case Z_STREAM_ERROR:
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fputs("invalid compression level\n", stderr);
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break;
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case Z_DATA_ERROR:
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fputs("invalid or incomplete deflate data\n", stderr);
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break;
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case Z_MEM_ERROR:
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fputs("out of memory\n", stderr);
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break;
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case Z_VERSION_ERROR:
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fputs("zlib version mismatch!\n", stderr);
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}
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}
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/*void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B)
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{
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Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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p[0] = R;
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p[1] = G;
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p[2] = B;
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}
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else
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{
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p[0] = B;
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p[1] = G;
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p[2] = R;
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}
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SDL_UpdateRect(ekran, x, y, 1, 1);
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}*/
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int _tmain(int argc, _TCHAR* argv[])
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{
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int xx=0, yy=0, zz=0;
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SDL_Event sEvent;
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srand ( time(NULL) );
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SDL_Surface *screen, *temp;
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std::vector<SDL_Surface*> Sprites;
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float i;
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
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{
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CPG=NULL;
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TTF_Init();
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atexit(TTF_Quit);
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atexit(SDL_Quit);
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//TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
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TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
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//TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
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GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
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GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
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//initializing audio
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CMusicHandler * mush = new CMusicHandler;
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mush->initMusics();
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//audio initialized
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/*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
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{
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printf("Mix_PlayMusic: %s\n", Mix_GetError());
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// well, there's no music, but most games don't break without music...
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}*/
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screen = SDL_SetVideoMode(800,600,24,SDL_HWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
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ekran = screen;
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//FILE * zr = fopen("mal.txt","r");
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//FILE * ko = fopen("wyn.txt","w");
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//FILE * kodd = fopen("kod.txt","r");
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//FILE * deko = fopen("dekod.txt","w");
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//def(zr,ko,1);
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//inf(kodd, deko);
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//fclose(ko);fclose(zr);
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//for (int i=0;i<=20;i++)
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//{
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// zr = fopen("kod2.txt","r");
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// char c [200];
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// sprintf(c,"wyn%d.txt",i);
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// ko = fopen(c,"w");
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// def(zr,ko,i);
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// fclose(ko);fclose(zr);
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//}
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SDL_WM_SetCaption(NAME,""); //set window title
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CPreGame * cpg = new CPreGame();
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cpg->mush = mush;
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cpg->runLoop();
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THC timeHandler tmh;
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CGameInfo * cgi = new CGameInfo;
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CGameInfo::mainObj = cgi;
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cgi->mush = mush;
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//////////////////////////////////////////////////////////////////////////////// lod testing
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//CLodHandler * clod = new CLodHandler;
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//clod->loadLod("h3abp_bm.lod");
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//CLodHandler * test = new CLodHandler;
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//test->init(std::string("h3abp_bm.lod"));
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CDefHandler * tdef = new CDefHandler;
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tdef->openDef(std::string("newh3sprite\\AVLSPTR3.DEF"));
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//tdef->getSprite(0);
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//CLodHandler * bitmapLod = new CLodHandler;
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//bitmapLod->init(std::string("newH3bitmap.lod"));
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CPCXConv * tconv = new CPCXConv;
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tconv->fromFile(std::string("newh3bitmap\\ADOPBPNL.PCX"));
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tconv->convert();
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tconv->saveBMP(std::string("tesciczekConva.bmp"));
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CSemiDefHandler * semek = new CSemiDefHandler;
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semek->openDef(std::string("EDG.DEF"), std::string("H3sprite.lod"));
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//////////////////////////////////////////////////////////////////////////////// lod testing end
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cgi->sspriteh = new CSemiLodHandler();
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cgi->sspriteh->openLod("H3sprite.lod");
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CArtHandler * arth = new CArtHandler;
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arth->loadArtifacts();
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cgi->arth = arth;
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CCreatureHandler * creh = new CCreatureHandler;
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creh->loadCreatures();
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cgi->creh = creh;
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CAbilityHandler * abilh = new CAbilityHandler;
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abilh->loadAbilities();
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cgi->abilh = abilh;
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CHeroHandler * heroh = new CHeroHandler;
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heroh->loadHeroes();
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cgi->heroh = heroh;
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CSpellHandler * spellh = new CSpellHandler;
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spellh->loadSpells();
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cgi->spellh = spellh;
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CBuildingHandler * buildh = new CBuildingHandler;
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buildh->loadBuildings();
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cgi->buildh = buildh;
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CObjectHandler * objh = new CObjectHandler;
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objh->loadObjects();
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cgi->objh = objh;
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std::string mapname;
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//if (CPG) mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
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//else mapname = "4gryf";
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mapname = "4gryf";
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CAmbarCendamo * ac = new CAmbarCendamo(mapname.c_str()); //4gryf
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CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag��wka
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cgi->ac = ac;
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THC std::cout<<"Wczytywanie pliku: "<<tmh.getDif()<<std::endl;
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ac->deh3m();
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THC std::cout<<"Rozpoznawianie pliku lacznie: "<<tmh.getDif()<<std::endl;
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ac->loadDefs();
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THC std::cout<<"Wczytywanie defow: "<<tmh.getDif()<<std::endl;
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CMapHandler * mh = new CMapHandler();
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mh->reader = ac;
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THC std::cout<<"Stworzenie mapHandlera: "<<tmh.getDif()<<std::endl;
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mh->init();
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THC std::cout<<"Inicjalizacja mapHandlera: "<<tmh.getDif()<<std::endl;
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//SDL_Rect * sr = new SDL_Rect(); sr->h=64;sr->w=64;sr->x=0;sr->y=0;
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SDL_Surface * teren = mh->terrainRect(xx,yy,25,19);
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THC std::cout<<"Przygotowanie terenu do wyswietlenia: "<<tmh.getDif()<<std::endl;
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SDL_BlitSurface(teren,NULL,ekran,NULL);
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SDL_FreeSurface(teren);
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SDL_UpdateRect(ekran, 0, 0, ekran->w, ekran->h);
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THC std::cout<<"Wyswietlenie terenu: "<<tmh.getDif()<<std::endl;
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//SDL_Surface * ss = ac->defs[0]->ourImages[0].bitmap;
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//SDL_BlitSurface(ss, NULL, ekran, NULL);
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bool scrollingLeft = false;
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bool scrollingRight = false;
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bool scrollingUp = false;
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bool scrollingDown = false;
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bool updateScreen = false;
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unsigned char animVal=0; //for animations handling
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for(;;) // main loop
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{
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try
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{
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if(SDL_PollEvent(&sEvent)) //wait for event...
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{
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if(sEvent.type==SDL_QUIT)
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return 0;
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else if (sEvent.type==SDL_KEYDOWN)
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{
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switch (sEvent.key.keysym.sym)
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{
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case SDLK_LEFT:
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{
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scrollingLeft = true;
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break;
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}
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case (SDLK_RIGHT):
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{
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scrollingRight = true;
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break;
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}
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case (SDLK_UP):
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{
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scrollingUp = true;
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break;
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}
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case (SDLK_DOWN):
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{
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scrollingDown = true;
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break;
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}
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case (SDLK_q):
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{
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return 0;
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break;
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}
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case (SDLK_u):
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{
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if(!ac->map.twoLevel)
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break;
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if (zz)
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zz--;
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else zz++;
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updateScreen = true;
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break;
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}
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}
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} //keydown end
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else if(sEvent.type==SDL_KEYUP)
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{
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switch (sEvent.key.keysym.sym)
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{
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case SDLK_LEFT:
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{
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scrollingLeft = false;
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break;
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}
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case (SDLK_RIGHT):
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{
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scrollingRight = false;
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break;
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}
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case (SDLK_UP):
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{
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scrollingUp = false;
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break;
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}
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case (SDLK_DOWN):
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{
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scrollingDown = false;
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break;
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}
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}
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}//keyup end
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} //event end
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/////////////// scrolling terrain
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if(scrollingLeft)
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{
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if(xx>0)
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{
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xx--;
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updateScreen = true;
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}
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}
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if(scrollingRight)
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{
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if(xx<ac->map.width-25+8)
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{
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xx++;
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updateScreen = true;
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}
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}
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if(scrollingUp)
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{
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if(yy>0)
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{
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yy--;
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updateScreen = true;
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}
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}
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if(scrollingDown)
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{
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if(yy<ac->map.height-18+8)
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{
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yy++;
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updateScreen = true;
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}
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}
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if(updateScreen)
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{
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SDL_FillRect(ekran, NULL, SDL_MapRGB(ekran->format, 0, 0, 0));
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SDL_Surface * help = mh->terrainRect(xx,yy,25,19,zz,animVal);
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SDL_BlitSurface(help,NULL,ekran,NULL);
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SDL_FreeSurface(help);
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SDL_UpdateRect(ekran, 0, 0, ekran->w, ekran->h);
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updateScreen = false;
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}
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/////////
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}
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catch(...)
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{ continue; }
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updateScreen = true;
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++animVal; //for animations
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SDL_Delay(30); //give time for other apps
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}
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return 0;
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}
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else
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{
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printf("Co� posz�o nie tak: %s/n",SDL_GetError());
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return -1;
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}
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}
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