mirror of
https://github.com/vcmi/vcmi.git
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208 lines
5.3 KiB
C++
208 lines
5.3 KiB
C++
/*
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* NetworkConnection.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "NetworkConnection.h"
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VCMI_LIB_NAMESPACE_BEGIN
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NetworkConnection::NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket, const std::shared_ptr<NetworkContext> & context)
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: socket(socket)
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, timer(std::make_shared<NetworkTimer>(*context))
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, listener(listener)
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{
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socket->set_option(boost::asio::ip::tcp::no_delay(true));
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// iOS throws exception on attempt to set buffer size
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constexpr auto bufferSize = 4 * 1024 * 1024;
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try
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{
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socket->set_option(boost::asio::socket_base::send_buffer_size{bufferSize});
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}
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catch(const boost::system::system_error & e)
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{
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logNetwork->error("error setting 'send buffer size' socket option: %s", e.what());
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}
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try
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{
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socket->set_option(boost::asio::socket_base::receive_buffer_size{bufferSize});
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}
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catch(const boost::system::system_error & e)
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{
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logNetwork->error("error setting 'receive buffer size' socket option: %s", e.what());
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}
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}
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void NetworkConnection::start()
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{
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heartbeat();
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startReceiving();
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}
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void NetworkConnection::startReceiving()
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{
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boost::asio::async_read(*socket,
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readBuffer,
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boost::asio::transfer_exactly(messageHeaderSize),
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[self = shared_from_this()](const auto & ec, const auto & endpoint) { self->onHeaderReceived(ec); });
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}
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void NetworkConnection::heartbeat()
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{
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constexpr auto heartbeatInterval = std::chrono::seconds(10);
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timer->expires_after(heartbeatInterval);
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timer->async_wait( [self = weak_from_this()](const auto & ec)
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{
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if (ec)
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return;
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auto locked = self.lock();
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if (!locked)
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return;
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locked->sendPacket({});
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locked->heartbeat();
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});
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}
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void NetworkConnection::onHeaderReceived(const boost::system::error_code & ecHeader)
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{
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if (ecHeader)
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{
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onError(ecHeader.message());
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return;
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}
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if (readBuffer.size() < messageHeaderSize)
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throw std::runtime_error("Failed to read header!");
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uint32_t messageSize;
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readBuffer.sgetn(reinterpret_cast<char *>(&messageSize), sizeof(messageSize));
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if (messageSize > messageMaxSize)
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{
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onError("Invalid packet size!");
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return;
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}
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if (messageSize == 0)
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{
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//heartbeat package with no payload - wait for next packet
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startReceiving();
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return;
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}
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boost::asio::async_read(*socket,
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readBuffer,
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boost::asio::transfer_exactly(messageSize),
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[self = shared_from_this(), messageSize](const auto & ecPayload, const auto & endpoint) { self->onPacketReceived(ecPayload, messageSize); });
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}
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void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, uint32_t expectedPacketSize)
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{
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if (ec)
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{
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onError(ec.message());
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return;
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}
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if (readBuffer.size() < expectedPacketSize)
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{
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// FIXME: figure out what causes this. This should not be possible without error set
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std::string errorMessage = "Failed to read packet! " + std::to_string(readBuffer.size()) + " bytes read, but " + std::to_string(expectedPacketSize) + " bytes expected!";
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onError(errorMessage);
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}
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std::vector<std::byte> message(expectedPacketSize);
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readBuffer.sgetn(reinterpret_cast<char *>(message.data()), expectedPacketSize);
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listener.onPacketReceived(shared_from_this(), message);
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startReceiving();
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}
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void NetworkConnection::setAsyncWritesEnabled(bool on)
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{
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asyncWritesEnabled = on;
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}
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void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
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{
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std::lock_guard lock(writeMutex);
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std::vector<std::byte> headerVector(sizeof(uint32_t));
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uint32_t messageSize = message.size();
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std::memcpy(headerVector.data(), &messageSize, sizeof(uint32_t));
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// At the moment, vcmilobby *requires* async writes in order to handle multiple connections with different speeds and at optimal performance
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// However server (and potentially - client) can not handle this mode and may shutdown either socket or entire asio service too early, before all writes are performed
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if (asyncWritesEnabled)
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{
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bool messageQueueEmpty = dataToSend.empty();
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dataToSend.push_back(headerVector);
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if (!message.empty())
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dataToSend.push_back(message);
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if (messageQueueEmpty)
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doSendData();
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//else - data sending loop is still active and still sending previous messages
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}
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else
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{
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boost::system::error_code ec;
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boost::asio::write(*socket, boost::asio::buffer(headerVector), ec );
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if (!message.empty())
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boost::asio::write(*socket, boost::asio::buffer(message), ec );
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}
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}
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void NetworkConnection::doSendData()
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{
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if (dataToSend.empty())
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throw std::runtime_error("Attempting to sent data but there is no data to send!");
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boost::asio::async_write(*socket, boost::asio::buffer(dataToSend.front()), [self = shared_from_this()](const auto & error, const auto & )
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{
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self->onDataSent(error);
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});
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}
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void NetworkConnection::onDataSent(const boost::system::error_code & ec)
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{
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std::lock_guard lock(writeMutex);
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dataToSend.pop_front();
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if (ec)
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{
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onError(ec.message());
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return;
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}
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if (!dataToSend.empty())
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doSendData();
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}
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void NetworkConnection::onError(const std::string & message)
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{
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listener.onDisconnected(shared_from_this(), message);
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close();
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}
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void NetworkConnection::close()
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{
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boost::system::error_code ec;
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socket->close(ec);
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timer->cancel(ec);
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//NOTE: ignoring error code, intended
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}
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VCMI_LIB_NAMESPACE_END
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