.. |
AbstractGoal.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
AbstractGoal.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
AdventureSpellCast.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
AdventureSpellCast.h
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AI: town portal support
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2019-01-17 10:40:23 +03:00 |
Build.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
Build.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuildBoat.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
BuildBoat.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuildThis.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
BuildThis.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
BuyArmy.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
BuyArmy.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CGoal.h
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
ClearWayTo.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
ClearWayTo.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
CollectRes.cpp
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Define each identifier in a dedicated statement
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2024-01-10 00:22:23 +00:00 |
CollectRes.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CompleteQuest.cpp
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Make IObjectInterface::cb non-static
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2024-01-19 13:55:21 +02:00 |
CompleteQuest.h
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
Conquer.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
Conquer.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
DigAtTile.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
DigAtTile.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Explore.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
Explore.h
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AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
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2019-01-19 17:50:59 +02:00 |
FindObj.cpp
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
FindObj.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GatherArmy.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
GatherArmy.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GatherTroops.cpp
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Remove more subID access
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2023-11-01 14:44:05 +02:00 |
GatherTroops.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
GetArtOfType.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
GetArtOfType.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Goals.h
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
Invalid.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
RecruitHero.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
RecruitHero.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Trade.cpp
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Trade.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
VisitHero.cpp
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
VisitHero.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
VisitObj.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
VisitObj.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
VisitTile.cpp
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
VisitTile.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
Win.cpp
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Remove pointer to CGObjectInstance from map header
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2023-11-17 16:39:15 +02:00 |
Win.h
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |