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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
2023-08-24 23:34:33 +03:00
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battles Fix handling of retreating of AI's 2023-08-24 23:34:33 +03:00
processors Fix handling of turn order in case of player defeat 2023-08-24 23:34:33 +03:00
queries Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
CGameHandler.cpp Fix handling of turn order in case of player defeat 2023-08-24 23:34:33 +03:00
CGameHandler.h Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.h Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
LobbyNetPackVisitors.h rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
NetPacksLobbyServer.cpp Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
NetPacksServer.cpp Fix handling of turn order in case of player defeat 2023-08-24 23:34:33 +03:00
ServerNetPackVisitors.h Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
ServerSpellCastEnvironment.cpp Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00
ServerSpellCastEnvironment.h vcmi: move ServerSpellCastEnvironment in separate file 2023-04-04 23:02:54 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
TurnTimerHandler.cpp Fix handling of turn order in case of player defeat 2023-08-24 23:34:33 +03:00
TurnTimerHandler.h Fix battle timer reset after refactoring 2023-08-22 14:14:50 +04:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00