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			48 lines
		
	
	
		
			890 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			890 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * IUnitInfo.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| 
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| #include "../GameConstants.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class CCreature;
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| 
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| namespace battle
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| {
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| 
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| class Unit;
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| 
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| class DLL_LINKAGE IUnitEnvironment
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| {
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| public:
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| 	virtual bool unitHasAmmoCart(const Unit * unit) const = 0; //todo: handle ammo cart with bonus system
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| 
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| 	virtual PlayerColor unitEffectiveOwner(const Unit * unit) const = 0;
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| };
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| 
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| class DLL_LINKAGE IUnitInfo
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| {
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| public:
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| 	virtual int32_t unitBaseAmount() const = 0;
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| 
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| 	virtual uint32_t unitId() const = 0;
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| 	virtual ui8 unitSide() const = 0;
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| 	virtual PlayerColor unitOwner() const = 0;
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| 	virtual SlotID unitSlot() const = 0;
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| 
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| 	virtual const CCreature * unitType() const = 0;
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| };
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| 
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| }
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| 
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| VCMI_LIB_NAMESPACE_END
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