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			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CGCreature.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include "CArmedInstance.h"
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| #include "../ResourceSet.h"
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| #include "../MetaString.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
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| {
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| public:
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| 	enum Action {
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| 		FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
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| 	};
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| 
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| 	enum Character {
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| 		COMPLIANT = 0, FRIENDLY = 1, AGGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
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| 	};
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| 
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| 	ui32 identifier; //unique code for this monster (used in missions)
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| 	si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
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| 	MetaString message; //message printed for attacking hero
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| 	TResources resources; // resources given to hero that has won with monsters
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| 	ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
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| 	bool neverFlees; //if true, the troops will never flee
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| 	bool notGrowingTeam; //if true, number of units won't grow
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| 	ui64 temppower; //used to handle fractional stack growth for tiny stacks
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| 
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| 	bool refusedJoining;
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| 
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| 	void onHeroVisit(const CGHeroInstance * h) const override;
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| 	std::string getHoverText(PlayerColor player) const override;
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| 	std::string getHoverText(const CGHeroInstance * hero) const override;
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| 	void initObj(CRandomGenerator & rand) override;
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| 	void newTurn(CRandomGenerator & rand) const override;
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| 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
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| 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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| 
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| 	//stack formation depends on position,
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| 	bool containsUpgradedStack() const;
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| 	int getNumberOfStacks(const CGHeroInstance *hero) const;
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| 
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| 	struct DLL_LINKAGE formationInfo // info about merging stacks after battle back into one
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| 	{
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| 		si32 basicType;
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| 		ui8 upgrade; //random seed used to determine number of stacks and is there's upgraded stack
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| 		template <typename Handler> void serialize(Handler &h, const int version)
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| 		{
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| 			h & basicType;
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| 			h & upgrade;
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| 		}
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| 	} formation;
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & static_cast<CArmedInstance&>(*this);
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| 		h & identifier;
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| 		h & character;
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| 		h & message;
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| 		h & resources;
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| 		h & gainedArtifact;
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| 		h & neverFlees;
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| 		h & notGrowingTeam;
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| 		h & temppower;
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| 		h & refusedJoining;
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| 		h & formation;
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| 	}
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| protected:
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| 	void setPropertyDer(ui8 what, ui32 val) override;
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| 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
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| 
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| private:
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| 	void fight(const CGHeroInstance *h) const;
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| 	void flee( const CGHeroInstance * h ) const;
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| 	void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
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| 	void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
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| 
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| 	int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
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| 	void giveReward(const CGHeroInstance * h) const;
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| 
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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