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vcmi/AI/GeniusAI
2011-03-12 22:53:52 +00:00
..
bouml/GeniusAI
AIPriorities.cpp Some work towards useful AI: 2010-11-28 16:39:13 +00:00
AIPriorities.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleLogic.cpp * unnecessary arguments removed 2011-02-26 17:34:23 +00:00
BattleLogic.h Towards duel support. 2010-12-25 01:43:40 +00:00
CGeniusAI.cpp * CThreadHelper.cpp now belongs to VCMI_lib project 2011-02-24 13:57:47 +00:00
CGeniusAI.h * enum for secondary skills 2010-12-23 20:18:10 +00:00
Common.h
DLLMain.cpp AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
ExpertSystem.cpp Minor fixes and tweaks. 2011-02-22 14:23:09 +00:00
ExpertSystem.h A little more work on Expert System. 2011-02-05 18:24:32 +00:00
GeneralAI.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
GeneralAI.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
genius.cbp
Makefile.am
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
neuralNetwork.cpp
neuralNetwork.h