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vcmi/lib/mapObjects/CBank.cpp

329 lines
7.8 KiB
C++

/*
* CBank.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CBank.h"
#include "../NetPacks.h"
#include "../CGeneralTextHandler.h"
#include "../CSoundBase.h"
#include "CommonConstructors.h"
#include "../spells/CSpellHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
///helpers
static std::string & visitedTxt(const bool visited)
{
int id = visited ? 352 : 353;
return VLC->generaltexth->allTexts[id];
}
CBank::CBank()
{
}
CBank::~CBank()
{
}
void CBank::initObj()
{
daycounter = 0;
resetDuration = 0;
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, cb->gameState()->getRandomGenerator());
}
std::string CBank::getHoverText(PlayerColor player) const
{
// TODO: record visited players
return getObjectName() + " " + visitedTxt(bc == nullptr);
}
void CBank::setConfig(const BankConfig & config)
{
bc.reset(new BankConfig(config));
clear(); // remove all stacks, if any
for (auto & stack : config.guards)
setCreature (SlotID(stacksCount()), stack.type->idNumber, stack.count);
}
void CBank::setPropertyDer (ui8 what, ui32 val)
{
switch (what)
{
case ObjProperty::BANK_DAYCOUNTER: //daycounter
daycounter+=val;
break;
case ObjProperty::BANK_RESET:
initObj();
daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
break;
case ObjProperty::BANK_CLEAR:
bc.reset();
break;
}
}
void CBank::newTurn() const
{
if (bc == nullptr)
{
if (resetDuration != 0)
{
if (daycounter >= resetDuration)
cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
else
cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
}
}
}
bool CBank::wasVisited (PlayerColor player) const
{
return !bc; //FIXME: player A should not know about visit done by player B
}
void CBank::onHeroVisit (const CGHeroInstance * h) const
{
if (bc)
{
int banktext = 0;
ui16 soundID = soundBase::ROGUE;
switch (ID)
{
case Obj::CREATURE_BANK:
banktext = 32;
break;
case Obj::DERELICT_SHIP:
banktext = 41;
break;
case Obj::DRAGON_UTOPIA:
banktext = 47;
break;
case Obj::CRYPT:
banktext = 119;
break;
case Obj::SHIPWRECK:
banktext = 122;
break;
case Obj::PYRAMID:
soundID = soundBase::MYSTERY;
banktext = 105;
break;
}
BlockingDialog bd (true, false);
bd.player = h->getOwner();
bd.soundID = soundID;
bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
if (ID == Obj::CREATURE_BANK)
bd.text.addReplacement(getObjectName());
cb->showBlockingDialog (&bd);
}
else
{
InfoWindow iw;
iw.soundID = soundBase::GRAVEYARD;
iw.player = h->getOwner();
if (ID == Obj::PYRAMID) // You come upon the pyramid ... pyramid is completely empty.
{
iw.text << VLC->generaltexth->advobtxt[107];
iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
GiveBonus gb;
gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id.getNum(),VLC->generaltexth->arraytxt[70]);
gb.id = h->id.getNum();
cb->giveHeroBonus(&gb);
}
else
{
iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
iw.text.addReplacement(getObjectName());
}
cb->showInfoDialog(&iw);
}
}
void CBank::doVisit(const CGHeroInstance * hero) const
{
int textID = -1;
InfoWindow iw;
iw.player = hero->getOwner();
MetaString loot;
switch (ID)
{
case Obj::CREATURE_BANK:
case Obj::DRAGON_UTOPIA:
textID = 34;
break;
case Obj::DERELICT_SHIP:
if (!bc)
textID = 43;
else
{
GiveBonus gbonus;
gbonus.id = hero->id.getNum();
gbonus.bonus.duration = Bonus::ONE_BATTLE;
gbonus.bonus.source = Bonus::OBJECT;
gbonus.bonus.sid = ID;
gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
gbonus.bonus.type = Bonus::MORALE;
gbonus.bonus.val = -1;
cb->giveHeroBonus(&gbonus);
textID = 42;
iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
}
break;
case Obj::CRYPT:
if (bc)
textID = 121;
else
{
iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
GiveBonus gbonus;
gbonus.id = hero->id.getNum();
gbonus.bonus.duration = Bonus::ONE_BATTLE;
gbonus.bonus.source = Bonus::OBJECT;
gbonus.bonus.sid = ID;
gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
gbonus.bonus.type = Bonus::MORALE;
gbonus.bonus.val = -1;
cb->giveHeroBonus(&gbonus);
textID = 120;
iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
}
break;
case Obj::SHIPWRECK:
if (bc)
textID = 124;
else
textID = 123;
break;
case Obj::PYRAMID:
textID = 106;
}
//grant resources
if (bc)
{
for (int it = 0; it < bc->resources.size(); it++)
{
if (bc->resources[it] != 0)
{
iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
loot << "%d %s";
loot.addReplacement(iw.components.back().val);
loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
cb->giveResource (hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
}
}
//grant artifacts
for (auto & elem : bc->artifacts)
{
iw.components.push_back (Component (Component::ARTIFACT, elem, 0, 0));
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
cb->giveHeroNewArtifact (hero, VLC->arth->artifacts[elem], ArtifactPosition::FIRST_AVAILABLE);
}
//display loot
if (!iw.components.empty())
{
iw.text.addTxt (MetaString::ADVOB_TXT, textID);
if (textID == 34)
{
const CCreature * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
{
return a.type->fightValue < b.type->fightValue;
})->type;
iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->idNumber);
iw.text.addReplacement(loot.buildList());
}
cb->showInfoDialog(&iw);
}
if (!bc->spells.empty())
{
std::set<SpellID> spells;
bool noWisdom = false;
for (SpellID spell : bc->spells)
{
iw.text.addTxt (MetaString::SPELL_NAME, spell);
if (VLC->spellh->objects[spell]->level <= hero->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
{
spells.insert(spell);
iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
}
else
noWisdom = true;
}
if (!hero->getArt(ArtifactPosition::SPELLBOOK))
iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
else if (noWisdom)
iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
if (spells.empty())
cb->changeSpells (hero, true, spells);
}
loot.clear();
iw.components.clear();
iw.text.clear();
//grant creatures
CCreatureSet ourArmy;
for (auto slot : bc->creatures)
{
ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->idNumber), slot.type->idNumber, slot.count);
}
for (auto & elem : ourArmy.Slots())
{
iw.components.push_back(Component(*elem.second));
loot << "%s";
loot.addReplacement(*elem.second);
}
if(ourArmy.stacksCount())
{
if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
iw.text.addTxt (MetaString::ADVOB_TXT, 185);
else
iw.text.addTxt (MetaString::ADVOB_TXT, 186);
iw.text.addReplacement(loot.buildList());
iw.text.addReplacement(hero->name);
cb->showInfoDialog(&iw);
cb->giveCreatures(this, hero, ourArmy, false);
}
cb->setObjProperty (id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
}
}
void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if (result.winner == 0)
{
doVisit(hero);
}
}
void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer)
{
if (bc) // not looted bank
cb->startBattleI(hero, this, true);
else
doVisit(hero);
}
}