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vcmi/AI/VCAI
2018-08-21 08:40:47 +02:00
..
AIhelper.cpp Rebase 2018-08-04 15:59:59 +02:00
AIhelper.h Rebase 2018-08-04 15:59:59 +02:00
AIUtility.cpp Split Fuzzy.cpp/h 2018-08-10 18:27:57 +02:00
AIUtility.h - Fixed Border Gates logic 2018-08-08 10:52:52 +02:00
BuildingManager.cpp Sweet Jesus 2018-08-04 16:22:24 +02:00
BuildingManager.h Sweet Jesus 2018-08-04 16:22:24 +02:00
CMakeLists.txt Split Fuzzy.cpp/h 2018-08-10 18:27:57 +02:00
FuzzyEngines.cpp Stupid typo fix 2018-08-19 17:11:06 +02:00
FuzzyEngines.h Fixes 2018-08-10 20:36:42 +02:00
FuzzyHelper.cpp Important fix for ClearWayTo in new branch. 2018-08-21 08:40:47 +02:00
FuzzyHelper.h Fixes 2018-08-10 20:36:42 +02:00
Goals.cpp Simplified CollectRes - rely on VisitObj now 2018-08-20 21:31:58 +02:00
Goals.h Leftover stuff: rename GET_OBJ 2018-08-10 16:48:42 +02:00
main.cpp Code style: formatting and refactoring of VCAI code 2018-04-08 17:43:20 +07:00
MapObjectsEvaluator.cpp Improve dwelling value evaluation 2018-08-16 21:17:45 +02:00
MapObjectsEvaluator.h Improve dwelling value evaluation 2018-08-16 21:17:45 +02:00
ResourceManager.cpp Fixed possible (?) crash in ResourceManager 2018-08-08 15:43:42 +02:00
ResourceManager.h Fix for Travis 2018-07-28 16:02:59 +02:00
SectorMap.cpp - Fixed Border Gates logic 2018-08-08 10:52:52 +02:00
SectorMap.h Refactoring: Move SectorMap to separate file 2018-08-04 21:59:30 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp [c::b] Updated projects 2018-08-05 06:45:07 +03:00
VCAI.cpp This fixes crash... idk why 2018-08-20 15:20:47 +02:00
VCAI.h Rename GetObj->VisitObj to reflect new functionality 2018-08-10 16:45:00 +02:00
VCAI.vcxproj Rebase 2018-08-04 15:59:59 +02:00