..
AbstractGoal.cpp
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
AbstractGoal.h
Use the same cost value in Pathfinder and fuzzy evaluations.
2019-01-17 10:54:41 +03:00
AdventureSpellCast.cpp
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
AdventureSpellCast.h
AI: town portal support
2019-01-17 10:40:23 +03:00
Build.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Build.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
BuildBoat.cpp
ai fixes for android
2019-04-11 14:54:48 +03:00
BuildBoat.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
BuildThis.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
BuildThis.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
BuyArmy.cpp
Fixed lots of warnings.
2020-10-04 02:20:18 -07:00
BuyArmy.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
CGoal.h
AI: CompleteQuest goal and summon boat spell support
2018-12-23 15:49:26 +03:00
ClearWayTo.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
ClearWayTo.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
CollectRes.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
CollectRes.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
CompleteQuest.cpp
ai fixes for android
2019-04-11 14:54:48 +03:00
CompleteQuest.h
AI: CompleteQuest goal and summon boat spell support
2018-12-23 15:49:26 +03:00
Conquer.cpp
AI: CompleteQuest goal and summon boat spell support
2018-12-23 15:49:26 +03:00
Conquer.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
DigAtTile.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
DigAtTile.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Explore.cpp
Fixed lots of warnings.
2020-10-04 02:20:18 -07:00
Explore.h
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
2019-01-19 17:50:59 +02:00
FindObj.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
FindObj.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
GatherArmy.cpp
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
GatherArmy.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
GatherTroops.cpp
Entities redesign and a few ERM features
2021-02-14 19:05:43 +03:00
GatherTroops.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
GetArtOfType.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
GetArtOfType.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Goals.h
AI: CompleteQuest goal and summon boat spell support
2018-12-23 15:49:26 +03:00
Invalid.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
RecruitHero.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
RecruitHero.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Trade.cpp
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Trade.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
VisitHero.cpp
Remove a few more usages of thread shared ai and cb
2019-02-17 14:32:42 +02:00
VisitHero.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
VisitObj.cpp
Fixed lots of warnings.
2020-10-04 02:20:18 -07:00
VisitObj.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
VisitTile.cpp
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
2020-10-05 16:28:28 -07:00
VisitTile.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00
Win.cpp
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
2020-10-05 16:28:28 -07:00
Win.h
AI goals refactoring ( #524 )
2018-12-01 11:30:37 +03:00