1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/battle/BattleLayout.h
Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00

40 lines
1.1 KiB
C++

/*
* BattleLayout.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BattleHex.h"
#include "BattleSide.h"
#include "../constants/NumericConstants.h"
#include "../constants/Enumerations.h"
VCMI_LIB_NAMESPACE_BEGIN
class CArmedInstance;
class IGameCallback;
struct DLL_EXPORT BattleLayout
{
using UnitsArrayType = BattleSideArray<std::array<BattleHex, GameConstants::ARMY_SIZE>>;
using MachinesArrayType = BattleSideArray<std::array<BattleHex, 4>>;
using CommanderArrayType = BattleSideArray<BattleHex>;
UnitsArrayType units;
MachinesArrayType warMachines;
CommanderArrayType commanders;
bool tacticsAllowed = false;
bool obstaclesAllowed = false;
static BattleLayout createDefaultLayout(IGameCallback * cb, const CArmedInstance * attacker, const CArmedInstance * defender);
static BattleLayout createLayout(IGameCallback * cb, const std::string & layoutName, const CArmedInstance * attacker, const CArmedInstance * defender);
};
VCMI_LIB_NAMESPACE_END