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vcmi/mapeditor/mainwindow.h
2022-09-01 05:51:29 +04:00

79 lines
1.3 KiB
C++

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QStandardItemModel>
#include "../lib/Terrain.h"
#include "maphandler.h"
#include "mapview.h"
class CMap;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
void setMapRaw(std::unique_ptr<CMap> cmap);
void setMap(bool isNew);
void reloadMap(int level = 0);
void saveMap();
CMap * getMap();
MapHandler * getMapHandler();
void loadObjectsTree();
void setStatusMessage(const QString & status);
MapView * getMapView();
private slots:
void on_actionOpen_triggered();
void on_actionSave_as_triggered();
void on_actionNew_triggered();
void on_actionLevel_triggered();
void on_actionSave_triggered();
void on_actionPass_triggered(bool checked);
void on_actionGrid_triggered(bool checked);
void on_toolBrush_clicked(bool checked);
void on_toolArea_clicked(bool checked);
void terrainButtonClicked(Terrain terrain);
private:
Ui::MainWindow *ui;
std::unique_ptr<MapHandler> mapHandler;
std::array<MapScene *, 2> scenes;
QGraphicsScene * sceneMini;
QPixmap minimap;
std::unique_ptr<CMap> map;
QString filename;
bool unsaved = false;
QStandardItemModel objectsModel;
int mapLevel = 0;
};
#endif // MAINWINDOW_H