1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/BattleAI
Ivan Savenko c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
..
AttackPossibility.cpp Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
AttackPossibility.h Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
BattleAI.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
BattleAI.cpp Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
BattleAI.h Moved all animation ordering logic to callers 2022-12-13 21:31:49 +02:00
BattleAI.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
BattleExchangeVariant.cpp Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
BattleExchangeVariant.h Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
CMakeLists.txt Battle AI 2 turns attacks recalculation 2022-10-23 11:41:03 +03:00
common.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
common.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
EnemyInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EnemyInfo.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
main.cpp Android support (#299) 2017-05-25 20:57:20 +03:00
PossibleSpellcast.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PossibleSpellcast.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
PotentialTargets.cpp Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
PotentialTargets.h Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
StackWithBonuses.cpp Battle AI 2 turns attacks recalculation 2022-10-23 11:41:03 +03:00
StackWithBonuses.h Battle AI 2 turns attacks recalculation 2022-10-23 11:41:03 +03:00
StdInc.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
StdInc.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ThreatMap.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ThreatMap.h Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00