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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/AI/Nullkiller/Behaviors
Xilmi 9d2fc1b1c9 Update DefenceBehavior.cpp
Fixed an issue that caused the AI to try buying the same hero in two different towns.
2024-10-31 00:41:51 +01:00
..
BuildingBehavior.cpp Update BuildingBehavior.cpp 2024-09-10 23:42:51 +02:00
BuildingBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
BuyArmyBehavior.cpp Update BuyArmyBehavior.cpp 2024-09-12 20:07:22 +02:00
BuyArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
CaptureObjectsBehavior.cpp Prune paths involving enemy heroes 2024-10-03 15:06:34 +02:00
CaptureObjectsBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.cpp NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
DefenceBehavior.cpp Update DefenceBehavior.cpp 2024-10-31 00:41:51 +01:00
DefenceBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
ExplorationBehavior.cpp Update ExplorationBehavior.cpp 2024-07-24 15:40:20 +02:00
ExplorationBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
GatherArmyBehavior.cpp Prune paths involving enemy heroes 2024-10-03 15:06:34 +02:00
GatherArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
RecruitHeroBehavior.cpp Update RecruitHeroBehavior.cpp 2024-10-20 16:37:03 +02:00
RecruitHeroBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StartupBehavior.cpp NKAI: rewardables 2024-07-07 21:58:39 +03:00
StartupBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StayAtTownBehavior.cpp Going to town when nothing to do. 2024-09-06 22:14:59 +02:00
StayAtTownBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00