mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
631 lines
17 KiB
C++
631 lines
17 KiB
C++
/*
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* SDLImage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SDLImage.h"
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#include "SDLImageLoader.h"
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#include "SDL_Extensions.h"
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#include "../render/ColorFilter.h"
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#include "../render/Colors.h"
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#include "../render/CBitmapHandler.h"
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#include "../render/CDefFile.h"
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#include "../render/Graphics.h"
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#include "../xBRZ/xbrz.h"
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#include <tbb/parallel_for.h>
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#include <SDL_surface.h>
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#include <SDL_image.h>
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class SDLImageLoader;
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//First 8 colors in def palette used for transparency
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static constexpr std::array<SDL_Color, 8> sourcePalette = {{
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{0, 255, 255, SDL_ALPHA_OPAQUE},
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{255, 150, 255, SDL_ALPHA_OPAQUE},
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{255, 100, 255, SDL_ALPHA_OPAQUE},
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{255, 50, 255, SDL_ALPHA_OPAQUE},
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{255, 0, 255, SDL_ALPHA_OPAQUE},
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{255, 255, 0, SDL_ALPHA_OPAQUE},
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{180, 0, 255, SDL_ALPHA_OPAQUE},
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{0, 255, 0, SDL_ALPHA_OPAQUE}
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}};
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static constexpr std::array<ColorRGBA, 8> targetPalette = {{
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{0, 0, 0, 0 }, // 0 - transparency ( used in most images )
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{0, 0, 0, 64 }, // 1 - shadow border ( used in battle, adventure map def's )
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{0, 0, 0, 64 }, // 2 - shadow border ( used in fog-of-war def's )
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{0, 0, 0, 128}, // 3 - shadow body ( used in fog-of-war def's )
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{0, 0, 0, 128}, // 4 - shadow body ( used in battle, adventure map def's )
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{0, 0, 0, 0 }, // 5 - selection / owner flag ( used in battle, adventure map def's )
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{0, 0, 0, 128}, // 6 - shadow body below selection ( used in battle def's )
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{0, 0, 0, 64 } // 7 - shadow border below selection ( used in battle def's )
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}};
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static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
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{
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return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
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}
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static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
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{
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return ColorRGBA(
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mixChannels(over.r, base.r, over.a, base.a),
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mixChannels(over.g, base.g, over.a, base.a),
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mixChannels(over.b, base.b, over.a, base.a),
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static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
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);
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}
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static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
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{
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// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
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// exact logic is not clear and requires extensive testing with image editing
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// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
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static const int threshold = 8;
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int diffR = static_cast<int>(lhs.r) - rhs.r;
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int diffG = static_cast<int>(lhs.g) - rhs.g;
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int diffB = static_cast<int>(lhs.b) - rhs.b;
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int diffA = static_cast<int>(lhs.a) - rhs.a;
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return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
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}
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int IImage::width() const
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{
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return dimensions().x;
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}
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int IImage::height() const
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{
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return dimensions().y;
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}
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SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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SDLImageLoader loader(this);
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data->loadFrame(frame, group, loader);
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savePalette();
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}
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SDLImageShared::SDLImageShared(SDL_Surface * from)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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surf = from;
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if (surf == nullptr)
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return;
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savePalette();
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surf->refcount++;
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fullSize.x = surf->w;
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fullSize.y = surf->h;
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}
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SDLImageShared::SDLImageShared(const ImagePath & filename)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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surf = BitmapHandler::loadBitmap(filename);
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if(surf == nullptr)
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{
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logGlobal->error("Error: failed to load image %s", filename.getOriginalName());
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return;
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}
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else
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{
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savePalette();
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fullSize.x = surf->w;
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fullSize.y = surf->h;
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}
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}
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void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
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{
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if (!surf)
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return;
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Rect sourceRect(0, 0, surf->w, surf->h);
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Point destShift(0, 0);
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if(src)
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{
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if(src->x < margins.x)
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destShift.x += margins.x - src->x;
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if(src->y < margins.y)
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destShift.y += margins.y - src->y;
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sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
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sourceRect -= margins;
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}
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else
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destShift = margins;
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destShift += dest;
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SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);
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SDL_SetSurfaceAlphaMod(surf, alpha);
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if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
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SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
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else
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SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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if(surf->format->palette && mode == EImageBlitMode::ALPHA)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift, alpha);
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}
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else
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{
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CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
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}
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if (surf->format->palette)
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SDL_SetSurfacePalette(surf, originalPalette);
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}
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void SDLImageShared::optimizeSurface()
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{
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if (!surf)
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return;
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int left = surf->w;
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int top = surf->h;
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int right = 0;
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int bottom = 0;
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// locate fully-transparent area around image
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// H3 hadles this on format level, but mods or images scaled in runtime do not
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if (surf->format->palette)
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{
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for (int y = 0; y < surf->h; ++y)
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{
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const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
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for (int x = 0; x < surf->w; ++x)
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{
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if (row[x] != 0)
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{
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// opaque or can be opaque (e.g. disabled shadow)
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top = std::min(top, y);
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left = std::min(left, x);
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right = std::max(right, x);
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bottom = std::max(bottom, y);
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < surf->h; ++y)
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{
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for (int x = 0; x < surf->w; ++x)
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{
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ColorRGBA color;
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SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
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if (color.a != SDL_ALPHA_TRANSPARENT)
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{
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// opaque
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top = std::min(top, y);
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left = std::min(left, x);
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right = std::max(right, x);
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bottom = std::max(bottom, y);
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}
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}
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}
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}
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if (left == surf->w)
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{
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// empty image - simply delete it
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SDL_FreeSurface(surf);
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surf = nullptr;
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return;
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}
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if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
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{
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// non-zero border found
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Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
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SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
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auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf);
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SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
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SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
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SDL_FreeSurface(surf);
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surf = newSurface;
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margins.x += left;
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margins.y += top;
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}
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}
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std::shared_ptr<ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette) const
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{
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if (factor <= 0)
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throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));
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if (palette && surf && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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SDL_Surface * scaled = CSDL_Ext::scaleSurfaceIntegerFactor(surf, factor, EScalingAlgorithm::XBRZ);
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auto ret = std::make_shared<SDLImageShared>(scaled);
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ret->fullSize.x = fullSize.x * factor;
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ret->fullSize.y = fullSize.y * factor;
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ret->margins.x = margins.x * factor;
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ret->margins.y = margins.y * factor;
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ret->optimizeSurface();
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// erase our own reference
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SDL_FreeSurface(scaled);
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if (surf && surf->format->palette)
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SDL_SetSurfacePalette(surf, originalPalette);
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return ret;
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}
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std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const
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{
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float scaleX = float(size.x) / dimensions().x;
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float scaleY = float(size.y) / dimensions().y;
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
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if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
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CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
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else if(scaled->format && scaled->format->Amask)
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SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
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else
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CSDL_Ext::setDefaultColorKey(scaled);//just in case
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auto ret = std::make_shared<SDLImageShared>(scaled);
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ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
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ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
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ret->margins.x = (int) round((float)margins.x * scaleX);
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ret->margins.y = (int) round((float)margins.y * scaleY);
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// erase our own reference
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SDL_FreeSurface(scaled);
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if (surf->format->palette)
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SDL_SetSurfacePalette(surf, originalPalette);
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return ret;
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}
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void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
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{
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if (!surf)
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return;
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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IMG_SavePNG(surf, path.string().c_str());
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, originalPalette);
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}
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void SDLImageIndexed::playerColored(PlayerColor player)
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{
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graphics->setPlayerPalette(currentPalette, player);
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}
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bool SDLImageShared::isTransparent(const Point & coords) const
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{
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if (surf)
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return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
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else
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return true;
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}
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Point SDLImageShared::dimensions() const
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{
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return fullSize;
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}
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std::shared_ptr<IImage> SDLImageShared::createImageReference(EImageBlitMode mode)
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{
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if (surf && surf->format->palette)
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return std::make_shared<SDLImageIndexed>(shared_from_this(), originalPalette, mode);
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else
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return std::make_shared<SDLImageRGB>(shared_from_this(), mode);
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}
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std::shared_ptr<ISharedImage> SDLImageShared::horizontalFlip() const
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{
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SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
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auto ret = std::make_shared<SDLImageShared>(flipped);
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ret->fullSize = fullSize;
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ret->margins.x = margins.x;
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ret->margins.y = fullSize.y - surf->h - margins.y;
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ret->fullSize = fullSize;
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return ret;
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}
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std::shared_ptr<ISharedImage> SDLImageShared::verticalFlip() const
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{
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SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
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auto ret = std::make_shared<SDLImageShared>(flipped);
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ret->fullSize = fullSize;
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ret->margins.x = fullSize.x - surf->w - margins.x;
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ret->margins.y = margins.y;
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ret->fullSize = fullSize;
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return ret;
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}
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// Keep the original palette, in order to do color switching operation
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void SDLImageShared::savePalette()
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{
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// For some images that don't have palette, skip this
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if(surf->format->palette == nullptr)
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return;
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if(originalPalette == nullptr)
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originalPalette = SDL_AllocPalette(surf->format->palette->ncolors);
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SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
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}
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void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
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{
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std::vector<SDL_Color> shifterColors(colorsToMove);
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for(uint32_t i=0; i<colorsToMove; ++i)
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shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
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SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
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}
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void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
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{
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// If shadow is enabled, following colors must be skipped unconditionally
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if (shadowEnabled)
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colorsToSkipMask |= (1 << 0) + (1 << 1) + (1 << 4);
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// Note: here we skip first colors in the palette that are predefined in H3 images
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for(int i = 0; i < currentPalette->ncolors; i++)
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{
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if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
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continue;
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if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
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continue;
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currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
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}
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}
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SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * originalPalette, EImageBlitMode mode)
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:SDLImageBase::SDLImageBase(image, mode)
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,originalPalette(originalPalette)
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{
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currentPalette = SDL_AllocPalette(originalPalette->ncolors);
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SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
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if (mode == EImageBlitMode::ALPHA)
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{
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setOverlayColor(Colors::TRANSPARENCY);
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setShadowTransparency(1.0);
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}
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}
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SDLImageIndexed::~SDLImageIndexed()
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{
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SDL_FreePalette(currentPalette);
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}
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void SDLImageIndexed::setShadowTransparency(float factor)
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{
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ColorRGBA shadow50(0, 0, 0, 128 * factor);
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ColorRGBA shadow25(0, 0, 0, 64 * factor);
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std::array<SDL_Color, 5> colorsSDL = {
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originalPalette->colors[0],
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originalPalette->colors[1],
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originalPalette->colors[2],
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originalPalette->colors[3],
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originalPalette->colors[4]
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};
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// seems to be used unconditionally
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colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
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colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
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colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
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// seems to be used only if color matches
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if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
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colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
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if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
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colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
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SDL_SetPaletteColors(currentPalette, colorsSDL.data(), 0, colorsSDL.size());
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}
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void SDLImageIndexed::setOverlayColor(const ColorRGBA & color)
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{
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currentPalette->colors[5] = CSDL_Ext::toSDL(addColors(targetPalette[5], color));
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for (int i : {6,7})
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{
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if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))
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currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
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}
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}
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void SDLImageIndexed::setShadowEnabled(bool on)
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{
|
|
if (on)
|
|
setShadowTransparency(1.0);
|
|
|
|
if (!on && blitMode == EImageBlitMode::ALPHA)
|
|
setShadowTransparency(0.0);
|
|
|
|
shadowEnabled = on;
|
|
}
|
|
|
|
void SDLImageIndexed::setBodyEnabled(bool on)
|
|
{
|
|
if (on)
|
|
adjustPalette(ColorFilter::genEmptyShifter(), 0);
|
|
else
|
|
adjustPalette(ColorFilter::genAlphaShifter(0), 0);
|
|
|
|
bodyEnabled = on;
|
|
}
|
|
|
|
void SDLImageIndexed::setOverlayEnabled(bool on)
|
|
{
|
|
if (on)
|
|
setOverlayColor(Colors::WHITE_TRUE);
|
|
|
|
if (!on && blitMode == EImageBlitMode::ALPHA)
|
|
setOverlayColor(Colors::TRANSPARENCY);
|
|
|
|
overlayEnabled = on;
|
|
}
|
|
|
|
SDLImageShared::~SDLImageShared()
|
|
{
|
|
SDL_FreeSurface(surf);
|
|
SDL_FreePalette(originalPalette);
|
|
}
|
|
|
|
SDLImageBase::SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode)
|
|
:image(image)
|
|
, alphaValue(SDL_ALPHA_OPAQUE)
|
|
, blitMode(mode)
|
|
{}
|
|
|
|
std::shared_ptr<ISharedImage> SDLImageBase::getSharedImage() const
|
|
{
|
|
return image;
|
|
}
|
|
|
|
void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
|
|
{
|
|
image->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
|
|
}
|
|
|
|
void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
|
|
{
|
|
image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
|
|
}
|
|
|
|
void SDLImageIndexed::exportBitmap(const boost::filesystem::path & path) const
|
|
{
|
|
image->exportBitmap(path, currentPalette);
|
|
}
|
|
|
|
void SDLImageIndexed::scaleTo(const Point & size)
|
|
{
|
|
image = image->scaleTo(size, currentPalette);
|
|
}
|
|
|
|
void SDLImageRGB::scaleTo(const Point & size)
|
|
{
|
|
image = image->scaleTo(size, nullptr);
|
|
}
|
|
|
|
void SDLImageIndexed::scaleInteger(int factor)
|
|
{
|
|
image = image->scaleInteger(factor, currentPalette);
|
|
}
|
|
|
|
void SDLImageRGB::scaleInteger(int factor)
|
|
{
|
|
image = image->scaleInteger(factor, nullptr);
|
|
}
|
|
|
|
void SDLImageRGB::exportBitmap(const boost::filesystem::path & path) const
|
|
{
|
|
image->exportBitmap(path, nullptr);
|
|
}
|
|
|
|
bool SDLImageBase::isTransparent(const Point & coords) const
|
|
{
|
|
return image->isTransparent(coords);
|
|
}
|
|
|
|
Point SDLImageBase::dimensions() const
|
|
{
|
|
return image->dimensions();
|
|
}
|
|
|
|
void SDLImageBase::setAlpha(uint8_t value)
|
|
{
|
|
alphaValue = value;
|
|
}
|
|
|
|
void SDLImageBase::setBlitMode(EImageBlitMode mode)
|
|
{
|
|
blitMode = mode;
|
|
}
|
|
|
|
void SDLImageRGB::setShadowEnabled(bool on)
|
|
{
|
|
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
|
|
}
|
|
|
|
void SDLImageRGB::setBodyEnabled(bool on)
|
|
{
|
|
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
|
|
}
|
|
|
|
void SDLImageRGB::setOverlayEnabled(bool on)
|
|
{
|
|
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
|
|
}
|
|
|
|
void SDLImageRGB::setOverlayColor(const ColorRGBA & color)
|
|
{}
|
|
|
|
void SDLImageRGB::playerColored(PlayerColor player)
|
|
{}
|
|
|
|
void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
|
|
{}
|
|
|
|
void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
|
|
{}
|
|
|
|
|