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vcmi/client/renderSDL/SDLImage.cpp

631 lines
17 KiB
C++

/*
* SDLImage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SDLImage.h"
#include "SDLImageLoader.h"
#include "SDL_Extensions.h"
#include "../render/ColorFilter.h"
#include "../render/Colors.h"
#include "../render/CBitmapHandler.h"
#include "../render/CDefFile.h"
#include "../render/Graphics.h"
#include "../xBRZ/xbrz.h"
#include <tbb/parallel_for.h>
#include <SDL_surface.h>
#include <SDL_image.h>
class SDLImageLoader;
//First 8 colors in def palette used for transparency
static constexpr std::array<SDL_Color, 8> sourcePalette = {{
{0, 255, 255, SDL_ALPHA_OPAQUE},
{255, 150, 255, SDL_ALPHA_OPAQUE},
{255, 100, 255, SDL_ALPHA_OPAQUE},
{255, 50, 255, SDL_ALPHA_OPAQUE},
{255, 0, 255, SDL_ALPHA_OPAQUE},
{255, 255, 0, SDL_ALPHA_OPAQUE},
{180, 0, 255, SDL_ALPHA_OPAQUE},
{0, 255, 0, SDL_ALPHA_OPAQUE}
}};
static constexpr std::array<ColorRGBA, 8> targetPalette = {{
{0, 0, 0, 0 }, // 0 - transparency ( used in most images )
{0, 0, 0, 64 }, // 1 - shadow border ( used in battle, adventure map def's )
{0, 0, 0, 64 }, // 2 - shadow border ( used in fog-of-war def's )
{0, 0, 0, 128}, // 3 - shadow body ( used in fog-of-war def's )
{0, 0, 0, 128}, // 4 - shadow body ( used in battle, adventure map def's )
{0, 0, 0, 0 }, // 5 - selection / owner flag ( used in battle, adventure map def's )
{0, 0, 0, 128}, // 6 - shadow body below selection ( used in battle def's )
{0, 0, 0, 64 } // 7 - shadow border below selection ( used in battle def's )
}};
static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
{
return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
}
static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
{
return ColorRGBA(
mixChannels(over.r, base.r, over.a, base.a),
mixChannels(over.g, base.g, over.a, base.a),
mixChannels(over.b, base.b, over.a, base.a),
static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
);
}
static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
{
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
// exact logic is not clear and requires extensive testing with image editing
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
static const int threshold = 8;
int diffR = static_cast<int>(lhs.r) - rhs.r;
int diffG = static_cast<int>(lhs.g) - rhs.g;
int diffB = static_cast<int>(lhs.b) - rhs.b;
int diffA = static_cast<int>(lhs.a) - rhs.a;
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
}
int IImage::width() const
{
return dimensions().x;
}
int IImage::height() const
{
return dimensions().y;
}
SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
SDLImageLoader loader(this);
data->loadFrame(frame, group, loader);
savePalette();
}
SDLImageShared::SDLImageShared(SDL_Surface * from)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = from;
if (surf == nullptr)
return;
savePalette();
surf->refcount++;
fullSize.x = surf->w;
fullSize.y = surf->h;
}
SDLImageShared::SDLImageShared(const ImagePath & filename)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = BitmapHandler::loadBitmap(filename);
if(surf == nullptr)
{
logGlobal->error("Error: failed to load image %s", filename.getOriginalName());
return;
}
else
{
savePalette();
fullSize.x = surf->w;
fullSize.y = surf->h;
}
}
void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
{
if (!surf)
return;
Rect sourceRect(0, 0, surf->w, surf->h);
Point destShift(0, 0);
if(src)
{
if(src->x < margins.x)
destShift.x += margins.x - src->x;
if(src->y < margins.y)
destShift.y += margins.y - src->y;
sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
sourceRect -= margins;
}
else
destShift = margins;
destShift += dest;
SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);
SDL_SetSurfaceAlphaMod(surf, alpha);
if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
else
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
if(surf->format->palette && mode == EImageBlitMode::ALPHA)
{
CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift, alpha);
}
else
{
CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
}
if (surf->format->palette)
SDL_SetSurfacePalette(surf, originalPalette);
}
void SDLImageShared::optimizeSurface()
{
if (!surf)
return;
int left = surf->w;
int top = surf->h;
int right = 0;
int bottom = 0;
// locate fully-transparent area around image
// H3 hadles this on format level, but mods or images scaled in runtime do not
if (surf->format->palette)
{
for (int y = 0; y < surf->h; ++y)
{
const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
for (int x = 0; x < surf->w; ++x)
{
if (row[x] != 0)
{
// opaque or can be opaque (e.g. disabled shadow)
top = std::min(top, y);
left = std::min(left, x);
right = std::max(right, x);
bottom = std::max(bottom, y);
}
}
}
}
else
{
for (int y = 0; y < surf->h; ++y)
{
for (int x = 0; x < surf->w; ++x)
{
ColorRGBA color;
SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
if (color.a != SDL_ALPHA_TRANSPARENT)
{
// opaque
top = std::min(top, y);
left = std::min(left, x);
right = std::max(right, x);
bottom = std::max(bottom, y);
}
}
}
}
if (left == surf->w)
{
// empty image - simply delete it
SDL_FreeSurface(surf);
surf = nullptr;
return;
}
if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
{
// non-zero border found
Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf);
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
SDL_FreeSurface(surf);
surf = newSurface;
margins.x += left;
margins.y += top;
}
}
std::shared_ptr<ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette) const
{
if (factor <= 0)
throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));
if (palette && surf && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
SDL_Surface * scaled = CSDL_Ext::scaleSurfaceIntegerFactor(surf, factor, EScalingAlgorithm::XBRZ);
auto ret = std::make_shared<SDLImageShared>(scaled);
ret->fullSize.x = fullSize.x * factor;
ret->fullSize.y = fullSize.y * factor;
ret->margins.x = margins.x * factor;
ret->margins.y = margins.y * factor;
ret->optimizeSurface();
// erase our own reference
SDL_FreeSurface(scaled);
if (surf && surf->format->palette)
SDL_SetSurfacePalette(surf, originalPalette);
return ret;
}
std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const
{
float scaleX = float(size.x) / dimensions().x;
float scaleY = float(size.y) / dimensions().y;
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
else if(scaled->format && scaled->format->Amask)
SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
else
CSDL_Ext::setDefaultColorKey(scaled);//just in case
auto ret = std::make_shared<SDLImageShared>(scaled);
ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
ret->margins.x = (int) round((float)margins.x * scaleX);
ret->margins.y = (int) round((float)margins.y * scaleY);
// erase our own reference
SDL_FreeSurface(scaled);
if (surf->format->palette)
SDL_SetSurfacePalette(surf, originalPalette);
return ret;
}
void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
{
if (!surf)
return;
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
IMG_SavePNG(surf, path.string().c_str());
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, originalPalette);
}
void SDLImageIndexed::playerColored(PlayerColor player)
{
graphics->setPlayerPalette(currentPalette, player);
}
bool SDLImageShared::isTransparent(const Point & coords) const
{
if (surf)
return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
else
return true;
}
Point SDLImageShared::dimensions() const
{
return fullSize;
}
std::shared_ptr<IImage> SDLImageShared::createImageReference(EImageBlitMode mode)
{
if (surf && surf->format->palette)
return std::make_shared<SDLImageIndexed>(shared_from_this(), originalPalette, mode);
else
return std::make_shared<SDLImageRGB>(shared_from_this(), mode);
}
std::shared_ptr<ISharedImage> SDLImageShared::horizontalFlip() const
{
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
auto ret = std::make_shared<SDLImageShared>(flipped);
ret->fullSize = fullSize;
ret->margins.x = margins.x;
ret->margins.y = fullSize.y - surf->h - margins.y;
ret->fullSize = fullSize;
return ret;
}
std::shared_ptr<ISharedImage> SDLImageShared::verticalFlip() const
{
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
auto ret = std::make_shared<SDLImageShared>(flipped);
ret->fullSize = fullSize;
ret->margins.x = fullSize.x - surf->w - margins.x;
ret->margins.y = margins.y;
ret->fullSize = fullSize;
return ret;
}
// Keep the original palette, in order to do color switching operation
void SDLImageShared::savePalette()
{
// For some images that don't have palette, skip this
if(surf->format->palette == nullptr)
return;
if(originalPalette == nullptr)
originalPalette = SDL_AllocPalette(surf->format->palette->ncolors);
SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
}
void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{
std::vector<SDL_Color> shifterColors(colorsToMove);
for(uint32_t i=0; i<colorsToMove; ++i)
shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
}
void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{
// If shadow is enabled, following colors must be skipped unconditionally
if (shadowEnabled)
colorsToSkipMask |= (1 << 0) + (1 << 1) + (1 << 4);
// Note: here we skip first colors in the palette that are predefined in H3 images
for(int i = 0; i < currentPalette->ncolors; i++)
{
if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
continue;
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
continue;
currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
}
}
SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * originalPalette, EImageBlitMode mode)
:SDLImageBase::SDLImageBase(image, mode)
,originalPalette(originalPalette)
{
currentPalette = SDL_AllocPalette(originalPalette->ncolors);
SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
if (mode == EImageBlitMode::ALPHA)
{
setOverlayColor(Colors::TRANSPARENCY);
setShadowTransparency(1.0);
}
}
SDLImageIndexed::~SDLImageIndexed()
{
SDL_FreePalette(currentPalette);
}
void SDLImageIndexed::setShadowTransparency(float factor)
{
ColorRGBA shadow50(0, 0, 0, 128 * factor);
ColorRGBA shadow25(0, 0, 0, 64 * factor);
std::array<SDL_Color, 5> colorsSDL = {
originalPalette->colors[0],
originalPalette->colors[1],
originalPalette->colors[2],
originalPalette->colors[3],
originalPalette->colors[4]
};
// seems to be used unconditionally
colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
// seems to be used only if color matches
if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
SDL_SetPaletteColors(currentPalette, colorsSDL.data(), 0, colorsSDL.size());
}
void SDLImageIndexed::setOverlayColor(const ColorRGBA & color)
{
currentPalette->colors[5] = CSDL_Ext::toSDL(addColors(targetPalette[5], color));
for (int i : {6,7})
{
if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))
currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
}
}
void SDLImageIndexed::setShadowEnabled(bool on)
{
if (on)
setShadowTransparency(1.0);
if (!on && blitMode == EImageBlitMode::ALPHA)
setShadowTransparency(0.0);
shadowEnabled = on;
}
void SDLImageIndexed::setBodyEnabled(bool on)
{
if (on)
adjustPalette(ColorFilter::genEmptyShifter(), 0);
else
adjustPalette(ColorFilter::genAlphaShifter(0), 0);
bodyEnabled = on;
}
void SDLImageIndexed::setOverlayEnabled(bool on)
{
if (on)
setOverlayColor(Colors::WHITE_TRUE);
if (!on && blitMode == EImageBlitMode::ALPHA)
setOverlayColor(Colors::TRANSPARENCY);
overlayEnabled = on;
}
SDLImageShared::~SDLImageShared()
{
SDL_FreeSurface(surf);
SDL_FreePalette(originalPalette);
}
SDLImageBase::SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode)
:image(image)
, alphaValue(SDL_ALPHA_OPAQUE)
, blitMode(mode)
{}
std::shared_ptr<ISharedImage> SDLImageBase::getSharedImage() const
{
return image;
}
void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
}
void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
}
void SDLImageIndexed::exportBitmap(const boost::filesystem::path & path) const
{
image->exportBitmap(path, currentPalette);
}
void SDLImageIndexed::scaleTo(const Point & size)
{
image = image->scaleTo(size, currentPalette);
}
void SDLImageRGB::scaleTo(const Point & size)
{
image = image->scaleTo(size, nullptr);
}
void SDLImageIndexed::scaleInteger(int factor)
{
image = image->scaleInteger(factor, currentPalette);
}
void SDLImageRGB::scaleInteger(int factor)
{
image = image->scaleInteger(factor, nullptr);
}
void SDLImageRGB::exportBitmap(const boost::filesystem::path & path) const
{
image->exportBitmap(path, nullptr);
}
bool SDLImageBase::isTransparent(const Point & coords) const
{
return image->isTransparent(coords);
}
Point SDLImageBase::dimensions() const
{
return image->dimensions();
}
void SDLImageBase::setAlpha(uint8_t value)
{
alphaValue = value;
}
void SDLImageBase::setBlitMode(EImageBlitMode mode)
{
blitMode = mode;
}
void SDLImageRGB::setShadowEnabled(bool on)
{
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
}
void SDLImageRGB::setBodyEnabled(bool on)
{
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
}
void SDLImageRGB::setOverlayEnabled(bool on)
{
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
}
void SDLImageRGB::setOverlayColor(const ColorRGBA & color)
{}
void SDLImageRGB::playerColored(PlayerColor player)
{}
void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{}
void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{}