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22f517686d
Now VCMI will use either preferred language or install language to load maps and campaigns that are part of "core" mod, or, in other words - placed in Maps directory of H3 data (like most of manually downloaded maps and campaigns are) If game data is in English, then game can safely use encoding of player- selected language (such as Chinese) to load maps. After all, both GBK and all Win-125X encoding are superset of ASCII, so English map will always load up correctly. Maps that are part of a mod still use mod language as before - it is up to mod maker to correctly set up mod language. |
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.. | ||
CBitmapFont.cpp | ||
CBitmapFont.h | ||
CTrueTypeFont.cpp | ||
CTrueTypeFont.h | ||
CursorHardware.cpp | ||
CursorHardware.h | ||
CursorSoftware.cpp | ||
CursorSoftware.h | ||
FontChain.cpp | ||
FontChain.h | ||
ImageScaled.cpp | ||
ImageScaled.h | ||
RenderHandler.cpp | ||
RenderHandler.h | ||
ScreenHandler.cpp | ||
ScreenHandler.h | ||
SDL_Extensions.cpp | ||
SDL_Extensions.h | ||
SDL_PixelAccess.h | ||
SDLImage.cpp | ||
SDLImage.h | ||
SDLImageLoader.cpp | ||
SDLImageLoader.h | ||
SDLRWwrapper.cpp | ||
SDLRWwrapper.h |