mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
1441 lines
32 KiB
C++
1441 lines
32 KiB
C++
#include <boost/bind.hpp>
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#include <boost/algorithm/string/trim.hpp>
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#include <SDL_image.h>
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#include "../lib/CLodHandler.h"
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#include "CBitmapHandler.h"
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#include "Graphics.h"
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#include "CAnimation.h"
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#include "SDL_Extensions.h"
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/*
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* CAnimation.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern DLL_EXPORT CLodHandler *spriteh;
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extern DLL_EXPORT CLodHandler *bitmaph;
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typedef std::map <size_t, std::vector <std::string> > source_map;
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typedef std::map<size_t, IImage* > image_map;
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typedef std::map<size_t, image_map > group_map;
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class SDLImageLoader
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{
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SDLImage * image;
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ui8 * lineStart;
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ui8 * position;
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public:
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//load size raw pixels from data
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inline void Load(size_t size, const ui8 * data);
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//set size pixels to color
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inline void Load(size_t size, ui8 color=0);
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inline void EndLine();
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//init image with these sizes and palette
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inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
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SDLImageLoader(SDLImage * Img);
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~SDLImageLoader();
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};
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class CompImageLoader
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{
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CompImage * image;
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ui8 *position;
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ui8 *entry;
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unsigned int currentLine;
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inline ui8 typeOf(ui8 color);
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inline void NewEntry(ui8 color, size_t size);
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inline void NewEntry(const ui8 * &data, size_t size);
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public:
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//load size raw pixels from data
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inline void Load(size_t size, const ui8 * data);
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//set size pixels to color
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inline void Load(size_t size, ui8 color=0);
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inline void EndLine();
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//init image with these sizes and palette
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inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
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CompImageLoader(CompImage * Img);
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~CompImageLoader();
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};
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//Small internal class for parsing texts
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class TextParser
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{
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int type;
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size_t position;
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std::string text;
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std::string getLine();
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public:
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TextParser(const std::string &name);
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int getType() const;
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void parseFile(std::map<size_t, std::vector <std::string> > &result);
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};
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/*************************************************************************
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* DefFile, class used for def loading *
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*************************************************************************/
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size_t getPaletteSize(int type)
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{
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switch (type)
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{
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case 66: return 32;
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case 71: return 4;
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default: return 20;
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}
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}
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CDefFile::CDefFile(std::string Name):
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data(NULL),
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palette(NULL)
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{
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//First 8 colors in def palette used for transparency
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static SDL_Color H3Palette[8] =
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{
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{ 0, 0, 0, 0},// 100% - transparency
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{ 0, 0, 0, 192},// 75% - shadow border,
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{ 0, 0, 0, 128},// TODO: find exact value
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{ 0, 0, 0, 128},// TODO: for transparency
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{ 0, 0, 0, 128},// 50% - shadow body
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{ 0, 0, 0, 0},// 100% - selection highlight
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{ 0, 0, 0, 128},// 50% - shadow body below selection
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{ 0, 0, 0, 192} // 75% - shadow border below selection
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};
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data = spriteh->giveFile(Name, FILE_ANIMATION);
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palette = new SDL_Color[256];
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int it = 0;
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unsigned int type = readNormalNr(data, it);
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it+=4;
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//int width = readNormalNr(data, it); it+=4;//not used
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//int height = readNormalNr(data, it); it+=4;
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it+=8;
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unsigned int totalBlocks = readNormalNr(data, it);
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it+=4;
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for (unsigned int i= 0; i<256; i++)
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{
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palette[i].r = data[it++];
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palette[i].g = data[it++];
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palette[i].b = data[it++];
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palette[i].unused = 255;
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}
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memcpy(palette, H3Palette, getPaletteSize(type));//initialize shadow\selection colors
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for (unsigned int i=0; i<totalBlocks; i++)
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{
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size_t blockID = readNormalNr(data, it);
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it+=4;
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size_t totalEntries = readNormalNr(data, it);
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it+=12;
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//8 unknown bytes - skipping
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//13 bytes for name of every frame in this block - not used, skipping
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it+= 13 * totalEntries;
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for (unsigned int j=0; j<totalEntries; j++)
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{
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size_t currOffset = readNormalNr(data, it);
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offset[blockID].push_back(currOffset);
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it += 4;
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}
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}
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}
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template<class ImageLoader>
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void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
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{
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std::map<size_t, std::vector <size_t> >::const_iterator it;
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it = offset.find(group);
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assert (it != offset.end());
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const ui8 * FDef = data+it->second[frame];
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const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
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SSpriteDef sprite;
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//sprite.size = SDL_SwapLE32(sd.size);//unused
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sprite.format = SDL_SwapLE32(sd.format);
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sprite.fullWidth = SDL_SwapLE32(sd.fullWidth);
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sprite.fullHeight = SDL_SwapLE32(sd.fullHeight);
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sprite.width = SDL_SwapLE32(sd.width);
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sprite.height = SDL_SwapLE32(sd.height);
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sprite.leftMargin = SDL_SwapLE32(sd.leftMargin);
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sprite.topMargin = SDL_SwapLE32(sd.topMargin);
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unsigned int currentOffset = sizeof(SSpriteDef);
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unsigned int BaseOffset = sizeof(SSpriteDef);
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loader.init(Point(sprite.width, sprite.height),
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Point(sprite.leftMargin, sprite.topMargin),
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Point(sprite.fullWidth, sprite.fullHeight), palette);
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switch (sprite.format)
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{
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case 0:
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{
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//pixel data is not compressed, copy data to surface
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for (unsigned int i=0; i<sprite.height; i++)
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{
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loader.Load(sprite.width, FDef[currentOffset]);
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currentOffset += sprite.width;
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loader.EndLine();
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}
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break;
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}
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case 1:
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{
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//for each line we have offset of pixel data
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const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
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currentOffset += sizeof(ui32) * sprite.height;
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for (unsigned int i=0; i<sprite.height; i++)
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{
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//get position of the line
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currentOffset=BaseOffset + SDL_SwapLE32(read_unaligned_u32(RWEntriesLoc + i));
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unsigned int TotalRowLength = 0;
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while (TotalRowLength<sprite.width)
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{
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unsigned char type=FDef[currentOffset++];
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unsigned int length=FDef[currentOffset++] + 1;
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if (type==0xFF)//Raw data
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{
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loader.Load(length, FDef + currentOffset);
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currentOffset+=length;
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}
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else// RLE
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{
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loader.Load(length, type);
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}
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TotalRowLength += length;
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}
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loader.EndLine();
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}
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break;
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}
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case 2:
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{
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currentOffset = BaseOffset + SDL_SwapLE16(read_unaligned_u16(FDef + BaseOffset));
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for (unsigned int i=0; i<sprite.height; i++)
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{
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unsigned int TotalRowLength=0;
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while (TotalRowLength<sprite.width)
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{
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unsigned char SegmentType=FDef[currentOffset++];
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unsigned char code = SegmentType / 32;
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unsigned char length = (SegmentType & 31) + 1;
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if (code==7)//Raw data
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{
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loader.Load(length, FDef[currentOffset]);
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currentOffset += length;
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}
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else//RLE
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{
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loader.Load(length, code);
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}
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TotalRowLength+=length;
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}
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loader.EndLine();
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}
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break;
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}
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case 3:
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{
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for (unsigned int i=0; i<sprite.height; i++)
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{
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currentOffset = BaseOffset + SDL_SwapLE16(read_unaligned_u16(FDef + BaseOffset+i*2*(sprite.width/32)));
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unsigned int TotalRowLength=0;
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while (TotalRowLength<sprite.width)
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{
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unsigned char segment = FDef[currentOffset++];
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unsigned char code = segment / 32;
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unsigned char length = (segment & 31) + 1;
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if (code==7)//Raw data
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{
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loader.Load(length, FDef + currentOffset);
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currentOffset += length;
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}
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else//RLE
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{
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loader.Load(length, code);
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}
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TotalRowLength += length;
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}
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loader.EndLine();
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}
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break;
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}
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default:
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tlog0<<"Error: unsupported format of def file:"<<sprite.format<<"\n";
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break;
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}
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};
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CDefFile::~CDefFile()
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{
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delete[] data;
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delete[] palette;
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}
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const std::map<size_t, size_t > CDefFile::getEntries() const
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{
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std::map<size_t, size_t > ret;
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for (std::map<size_t, std::vector <size_t> >::const_iterator mapIt = offset.begin(); mapIt!=offset.end(); ++mapIt)
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ret[mapIt->first] = mapIt->second.size();
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return ret;
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}
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/*************************************************************************
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* Classes for image loaders - helpers for loading from def files *
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*************************************************************************/
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SDLImageLoader::SDLImageLoader(SDLImage * Img):
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image(Img),
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lineStart(NULL),
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position(NULL)
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{
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}
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void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
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{
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//Init image
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image->surf = SDL_CreateRGBSurface(SDL_SWSURFACE, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0);
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image->margins = Margins;
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image->fullSize = FullSize;
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//Prepare surface
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SDL_SetColors(image->surf, pal, 0, 256);
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SDL_LockSurface(image->surf);
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lineStart = position = (ui8*)image->surf->pixels;
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}
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inline void SDLImageLoader::Load(size_t size, const ui8 * data)
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{
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if (size)
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{
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memcpy((void *)position, data, size);
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position += size;
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}
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}
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inline void SDLImageLoader::Load(size_t size, ui8 color)
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{
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if (size)
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{
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memset((void *)position, color, size);
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position += size;
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}
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}
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inline void SDLImageLoader::EndLine()
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{
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lineStart += image->surf->pitch;
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position = lineStart;
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}
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SDLImageLoader::~SDLImageLoader()
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{
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SDL_UnlockSurface(image->surf);
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SDL_SetColorKey(image->surf, SDL_SRCCOLORKEY, 0);
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//TODO: RLE if compressed and bpp>1
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}
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////////////////////////////////////////////////////////////////////////////////
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CompImageLoader::CompImageLoader(CompImage * Img):
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image(Img),
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position(NULL),
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entry(NULL),
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currentLine(0)
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{
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}
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void CompImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
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{
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image->sprite = Rect(Margins, SpriteSize);
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image->fullSize = FullSize;
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if (SpriteSize.x && SpriteSize.y)
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{
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image->palette = new SDL_Color[256];
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memcpy((void*)image->palette, (void*)pal, 256*sizeof(SDL_Color));
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//Allocate enought space for worst possible case, c-style malloc used due to resizing after load
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image->surf = (ui8*)malloc(SpriteSize.x*SpriteSize.y*3);
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image->line = new unsigned int[SpriteSize.y+1];
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image->line[0] = 0;
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position = image->surf;
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}
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}
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inline void CompImageLoader::NewEntry(ui8 color, size_t size)
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{
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assert(color != 0xff);
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assert(size && size<256);
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entry = position;
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entry[0] = color;
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entry[1] = size;
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position +=2;
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}
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inline void CompImageLoader::NewEntry(const ui8 * &data, size_t size)
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{
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assert(size && size<256);
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entry = position;
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entry[0] = 0xff;
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entry[1] = size;
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position +=2;
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memcpy(position, data, size);
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position+=size;
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data+=size;
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}
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inline ui8 CompImageLoader::typeOf(ui8 color)
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{
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if (color == 0)
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return 0;
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if (image->palette[color].unused != 255)
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return 1;
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return 2;
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}
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inline void CompImageLoader::Load(size_t size, const ui8 * data)
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{
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while (size)
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{
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//Try to compress data
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while(true)
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{
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ui8 color = data[0];
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if (color != 0xff)
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{
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size_t runLength = 1;
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while (runLength < size && color == data[runLength])
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runLength++;
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if (runLength > 1)//Row of one color found - use RLE
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{
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Load(runLength, color);
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data += runLength;
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size -= runLength;
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if (!size)
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return;
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}
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else
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break;
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}
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else
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break;
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}
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//Select length for new raw entry
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size_t runLength = 1;
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ui8 color = data[0];
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ui8 type = typeOf(color);
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ui8 color2;
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ui8 type2;
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if (size > 1)
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{
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do
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{
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color2 = data[runLength];
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type2 = typeOf(color2);
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runLength++;
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}
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//While we have data of this type and different colors
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while ((runLength < size) && (type == type2) && ( (color2 != 0xff) || (color2 != color)));
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}
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size -= runLength;
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//add data to last entry
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if (entry && entry[0] == 0xff && type == typeOf(entry[2]))
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{
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size_t toCopy = std::min<size_t>(runLength, 255 - entry[1]);
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runLength -= toCopy;
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entry[1] += toCopy;
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memcpy(position, data, toCopy);
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data+=toCopy;
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position+=toCopy;
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}
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//Create new entries
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while (runLength > 255)
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{
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NewEntry(data, 255);
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runLength -= 255;
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}
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if (runLength)
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NewEntry(data, runLength);
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}
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}
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inline void CompImageLoader::Load(size_t size, ui8 color)
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{
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if (!size)
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return;
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if (color==0xff)
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{
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ui8* tmpbuf = new ui8[size];
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memset((void*)tmpbuf, color, size);
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Load(size, tmpbuf);
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delete [] tmpbuf;
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return;
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}
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//Current entry is RLE with same color as new block
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if (entry && entry[0] == color)
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{
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size_t toCopy = std::min<size_t>(size, 255 - entry[1]);
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entry[1] = 255;
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size -= toCopy;
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entry[1] += toCopy;
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}
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//Create new entries
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while (size > 255)
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{
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NewEntry(color, 255);
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size -= 255;
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}
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if (size)
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NewEntry(color, size);
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}
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void CompImageLoader::EndLine()
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{
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currentLine++;
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image->line[currentLine] = position - image->surf;
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entry = NULL;
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}
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CompImageLoader::~CompImageLoader()
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{
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if (!image->surf)
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return;
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ui8* newPtr = (ui8*)realloc((void*)image->surf, position - image->surf);
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if (newPtr)
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image->surf = newPtr;
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}
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/*************************************************************************
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* Classes for images, support loading from file and drawing on surface *
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*************************************************************************/
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IImage::IImage():
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refCount(1)
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{
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}
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bool IImage::decreaseRef()
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{
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refCount--;
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return refCount <= 0;
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}
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void IImage::increaseRef()
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{
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refCount++;
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}
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SDLImage::SDLImage(CDefFile *data, size_t frame, size_t group, bool compressed):
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surf(NULL)
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{
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SDLImageLoader loader(this);
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data->loadFrame(frame, group, loader);
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}
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SDLImage::SDLImage(SDL_Surface * from, bool extraRef):
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margins(0,0)
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{
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surf = from;
|
|
if (extraRef)
|
|
surf->refcount++;
|
|
fullSize.x = surf->w;
|
|
fullSize.y = surf->h;
|
|
}
|
|
|
|
SDLImage::SDLImage(std::string filename, bool compressed):
|
|
margins(0,0)
|
|
{
|
|
if (spriteh->haveFile(filename, FILE_GRAPHICS))
|
|
{
|
|
int size;
|
|
unsigned char * pic=NULL;
|
|
pic = spriteh->giveFile(filename, FILE_GRAPHICS, &size);
|
|
surf = IMG_Load_RW( SDL_RWFromMem((void*)pic, size), 1);
|
|
delete [] pic;
|
|
}
|
|
else if(bitmaph->haveFile(filename, FILE_GRAPHICS))
|
|
{
|
|
surf = BitmapHandler::loadBitmap(filename);
|
|
}
|
|
else
|
|
{
|
|
surf = NULL;
|
|
}
|
|
|
|
if (surf == NULL)
|
|
{
|
|
tlog1 << "Error: failed to load image "<<filename<<"\n";
|
|
}
|
|
else
|
|
{
|
|
fullSize.x = surf->w;
|
|
fullSize.y = surf->h;
|
|
}
|
|
}
|
|
|
|
void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, unsigned char rotation) const
|
|
{
|
|
if (!surf)
|
|
return;
|
|
Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
|
|
//TODO: rotation and scaling
|
|
if (src)
|
|
{
|
|
sourceRect = sourceRect & *src;
|
|
}
|
|
Rect destRect(posX, posY, surf->w, surf->h);
|
|
destRect += sourceRect.topLeft();
|
|
sourceRect -= margins;
|
|
CSDL_Ext::blitSurface(surf, &sourceRect, where, &destRect);
|
|
}
|
|
|
|
void SDLImage::playerColored(int player)
|
|
{
|
|
graphics->blueToPlayersAdv(surf, player);
|
|
}
|
|
|
|
int SDLImage::width() const
|
|
{
|
|
return fullSize.x;
|
|
}
|
|
|
|
int SDLImage::height() const
|
|
{
|
|
return fullSize.y;
|
|
}
|
|
|
|
SDLImage::~SDLImage()
|
|
{
|
|
SDL_FreeSurface(surf);
|
|
}
|
|
|
|
CompImage::CompImage(const CDefFile *data, size_t frame, size_t group):
|
|
surf(NULL),
|
|
line(NULL),
|
|
palette(NULL)
|
|
|
|
{
|
|
CompImageLoader loader(this);
|
|
data->loadFrame(frame, group, loader);
|
|
}
|
|
|
|
CompImage::CompImage(SDL_Surface * surf)
|
|
{
|
|
//TODO
|
|
assert(0);
|
|
}
|
|
|
|
void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
|
|
{
|
|
int rotation = 0; //TODO
|
|
//rotation & 2 = horizontal rotation
|
|
//rotation & 4 = vertical rotation
|
|
if (!surf)
|
|
return;
|
|
Rect sourceRect(sprite);
|
|
//TODO: rotation and scaling
|
|
if (src)
|
|
sourceRect = sourceRect & *src;
|
|
//Limit source rect to sizes of surface
|
|
sourceRect = sourceRect & Rect(0, 0, where->w, where->h);
|
|
|
|
//Starting point on SDL surface
|
|
Point dest(posX+sourceRect.x, posY+sourceRect.y);
|
|
if (rotation & 2)
|
|
dest.y += sourceRect.h;
|
|
if (rotation & 4)
|
|
dest.x += sourceRect.w;
|
|
|
|
sourceRect -= sprite.topLeft();
|
|
|
|
for (int currY = 0; currY <sourceRect.h; currY++)
|
|
{
|
|
ui8* data = surf + line[currY+sourceRect.y];
|
|
ui8 type = *(data++);
|
|
ui8 size = *(data++);
|
|
int currX = sourceRect.x;
|
|
|
|
//Skip blocks until starting position reached
|
|
while ( currX > size )
|
|
{
|
|
currX -= size;
|
|
if (type == 0xff)
|
|
data += size;
|
|
type = *(data++);
|
|
size = *(data++);
|
|
}
|
|
//This block will be shown partially - calculate size\position
|
|
size -= currX;
|
|
if (type == 0xff)
|
|
data += currX;
|
|
|
|
currX = 0;
|
|
ui8 bpp = where->format->BytesPerPixel;
|
|
|
|
//Calculate position for blitting: pixels + Y + X
|
|
ui8* blitPos = (ui8*) where->pixels;
|
|
if (rotation & 4)
|
|
blitPos += (dest.y - currY) * where->pitch;
|
|
else
|
|
blitPos += (dest.y + currY) * where->pitch;
|
|
blitPos += dest.x * bpp;
|
|
|
|
//Blit blocks that must be fully visible
|
|
while (currX + size < sourceRect.w)
|
|
{
|
|
//blit block, pointers will be modified if needed
|
|
BlitBlockWithBpp(bpp, type, size, data, blitPos, alpha, rotation & 2);
|
|
|
|
currX += size;
|
|
type = *(data++);
|
|
size = *(data++);
|
|
}
|
|
//Blit last, semi-visible block
|
|
size = sourceRect.w - currX;
|
|
BlitBlockWithBpp(bpp, type, size, data, blitPos, alpha, rotation & 2);
|
|
}
|
|
}
|
|
|
|
#define CASEBPP(x,y) case x: BlitBlock<x,y>(type, size, data, dest, alpha); break
|
|
|
|
//FIXME: better way to get blitter
|
|
void CompImage::BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const
|
|
{
|
|
assert(bpp>1 && bpp<5);
|
|
|
|
if (rotated)
|
|
switch (bpp)
|
|
{
|
|
CASEBPP(2,1);
|
|
CASEBPP(3,1);
|
|
CASEBPP(4,1);
|
|
}
|
|
else
|
|
switch (bpp)
|
|
{
|
|
CASEBPP(2,1);
|
|
CASEBPP(3,1);
|
|
CASEBPP(4,1);
|
|
}
|
|
}
|
|
#undef CASEBPP
|
|
|
|
//Blit one block from RLE-d surface
|
|
template<int bpp, int dir>
|
|
void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const
|
|
{
|
|
//Raw data
|
|
if (type == 0xff)
|
|
{
|
|
ui8 color = *data;
|
|
if (alpha != 255)//Per-surface alpha is set
|
|
{
|
|
for (size_t i=0; i<size; i++)
|
|
{
|
|
SDL_Color col = palette[*(data++)];
|
|
col.unused = (unsigned int)col.unused*(255-alpha)/255;
|
|
ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (palette[color].unused == 255)
|
|
{
|
|
//Put row of RGB data
|
|
for (size_t i=0; i<size; i++)
|
|
ColorPutter<bpp, 1>::PutColor(dest, palette[*(data++)]);
|
|
}
|
|
else
|
|
{
|
|
//Put row of RGBA data
|
|
for (size_t i=0; i<size; i++)
|
|
ColorPutter<bpp, 1>::PutColorAlpha(dest, palette[*(data++)]);
|
|
|
|
}
|
|
}
|
|
//RLE-d sequence
|
|
else
|
|
{
|
|
if (alpha != 255 && palette[type].unused !=0)//Per-surface alpha is set
|
|
{
|
|
SDL_Color col = palette[type];
|
|
col.unused = (int)col.unused*(255-alpha)/255;
|
|
for (size_t i=0; i<size; i++)
|
|
ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
|
|
return;
|
|
}
|
|
|
|
switch (palette[type].unused)
|
|
{
|
|
case 0:
|
|
{
|
|
//Skip row
|
|
dest += size*bpp;
|
|
break;
|
|
}
|
|
case 255:
|
|
{
|
|
//Put RGB row
|
|
ColorPutter<bpp, 1>::PutColorRow(dest, palette[type], size);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
//Put RGBA row
|
|
for (size_t i=0; i<size; i++)
|
|
ColorPutter<bpp, 1>::PutColorAlpha(dest, palette[type]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompImage::playerColored(int player)
|
|
{
|
|
SDL_Color *pal = NULL;
|
|
if(player < PLAYER_LIMIT && player >= 0)
|
|
{
|
|
pal = graphics->playerColorPalette + 32*player;
|
|
}
|
|
else if(player == 255 || player == -1)
|
|
{
|
|
pal = graphics->neutralColorPalette;
|
|
}
|
|
else
|
|
assert(0);
|
|
|
|
for(int i=0; i<32; ++i)
|
|
{
|
|
palette[224+i].r = pal[i].r;
|
|
palette[224+i].g = pal[i].g;
|
|
palette[224+i].b = pal[i].b;
|
|
palette[224+i].unused = pal[i].unused;
|
|
}
|
|
}
|
|
|
|
int CompImage::width() const
|
|
{
|
|
return fullSize.x;
|
|
}
|
|
|
|
int CompImage::height() const
|
|
{
|
|
return fullSize.y;
|
|
}
|
|
|
|
CompImage::~CompImage()
|
|
{
|
|
free(surf);
|
|
delete [] line;
|
|
delete [] palette;
|
|
}
|
|
|
|
/*************************************************************************
|
|
* CAnimation for animations handling, can load part of file if needed *
|
|
*************************************************************************/
|
|
|
|
TextParser::TextParser(const std::string &name):
|
|
type(0),
|
|
position(std::string::npos)
|
|
{
|
|
if (!spriteh->haveFile(name, FILE_TEXT))
|
|
return;
|
|
text = spriteh->getTextFile(name);
|
|
position = text.find('\n');
|
|
std::string typeStr = text.substr(0, position);
|
|
boost::algorithm::trim(typeStr);
|
|
if (typeStr == "Replace")
|
|
type = 1;
|
|
else if (typeStr == "Append")
|
|
type = 2;
|
|
}
|
|
|
|
std::string TextParser::getLine()
|
|
{
|
|
size_t lineStart = position+1;
|
|
position = text.find('\n', lineStart);
|
|
return text.substr(lineStart, position-lineStart);
|
|
}
|
|
|
|
int TextParser::getType() const
|
|
{
|
|
return type;
|
|
}
|
|
|
|
void TextParser::parseFile(std::map<size_t, std::vector <std::string> > &result)
|
|
{
|
|
std::string baseDir = getLine();
|
|
|
|
while (position != std::string::npos)
|
|
{
|
|
std::string buf = getLine();
|
|
size_t currentBlock = atoi(buf.c_str());
|
|
|
|
while (position != std::string::npos)
|
|
{
|
|
std::string res = getLine();
|
|
boost::algorithm::trim(res);
|
|
if (res.empty())
|
|
break;
|
|
result[currentBlock].push_back(baseDir+res);
|
|
}
|
|
}
|
|
}
|
|
|
|
IImage * CAnimation::getFromExtraDef(std::string filename)
|
|
{
|
|
size_t pos = filename.find(':');
|
|
if (pos == -1)
|
|
return NULL;
|
|
CAnimation anim(filename.substr(0, pos));
|
|
pos++;
|
|
size_t frame = atoi(filename.c_str()+pos);
|
|
size_t group = 0;
|
|
pos = filename.find(':', pos);
|
|
if (pos != -1)
|
|
{
|
|
group = frame;
|
|
frame = atoi(filename.c_str()+pos);
|
|
}
|
|
anim.load(frame ,group);
|
|
IImage * ret = anim.images[group][frame];
|
|
anim.images.clear();
|
|
return ret;
|
|
}
|
|
|
|
bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
|
|
{
|
|
if (size(group) <= frame)
|
|
{
|
|
printError(frame, group, "LoadFrame");
|
|
return false;
|
|
}
|
|
|
|
IImage *image = getImage(frame, group, false);
|
|
if (image)
|
|
{
|
|
image->increaseRef();
|
|
return true;
|
|
}
|
|
|
|
//try to get image from def
|
|
if (source[group][frame].empty())
|
|
{
|
|
if (compressed)
|
|
images[group][frame] = new CompImage(file, frame, group);
|
|
else
|
|
images[group][frame] = new SDLImage(file, frame, group);
|
|
}
|
|
else //load from separate file
|
|
{
|
|
IImage * img = getFromExtraDef(source[group][frame].c_str());
|
|
if (!img)//TODO: load compressed image
|
|
img = new SDLImage(source[group][frame].c_str());
|
|
images[group][frame] = img;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CAnimation::unloadFrame(size_t frame, size_t group)
|
|
{
|
|
IImage *image = getImage(frame, group, false);
|
|
if (image)
|
|
{
|
|
//decrease ref count for image and delete if needed
|
|
if (image->decreaseRef())
|
|
{
|
|
delete image;
|
|
images[group].erase(frame);
|
|
}
|
|
if (images[group].empty())
|
|
images.erase(group);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CAnimation::init(CDefFile * file)
|
|
{
|
|
TextParser txtFile(name);
|
|
|
|
if ( file && txtFile.getType() != 1 )
|
|
{
|
|
const std::map<size_t, size_t> defEntries = file->getEntries();
|
|
|
|
for (std::map<size_t, size_t>::const_iterator mapIt = defEntries.begin(); mapIt!=defEntries.end(); ++mapIt)
|
|
source[mapIt->first].resize(mapIt->second);
|
|
}
|
|
txtFile.parseFile(source);
|
|
}
|
|
|
|
CDefFile * CAnimation::getFile() const
|
|
{
|
|
if (spriteh->haveFile(name, FILE_ANIMATION))
|
|
return new CDefFile(name);
|
|
return NULL;
|
|
}
|
|
|
|
void CAnimation::printError(size_t frame, size_t group, std::string type) const
|
|
{
|
|
tlog0 << type <<" error: Request for frame not present in CAnimation!\n"
|
|
<<"\tFile name: "<<name<<" Group: "<<group<<" Frame: "<<frame<<"\n";
|
|
}
|
|
|
|
CAnimation::CAnimation(std::string Name, bool Compressed):
|
|
name(Name),
|
|
compressed(Compressed)
|
|
{
|
|
size_t dotPos = name.find_last_of('.');
|
|
if ( dotPos!=-1 )
|
|
name.erase(dotPos);
|
|
std::transform(name.begin(), name.end(), name.begin(), toupper);
|
|
CDefFile * file = getFile();
|
|
init(file);
|
|
delete file;
|
|
loadedAnims.insert(this);
|
|
}
|
|
|
|
CAnimation::CAnimation():
|
|
name(""),
|
|
compressed(false)
|
|
{
|
|
init(NULL);
|
|
loadedAnims.insert(this);
|
|
}
|
|
|
|
CAnimation::~CAnimation()
|
|
{
|
|
if (!images.empty())
|
|
{
|
|
tlog2<<"Warning: not all frames were unloaded from "<<name<<"\n";
|
|
for (group_map::iterator group = images.begin(); group != images.end(); ++group )
|
|
for (image_map::iterator image = group->second.begin(); image != group->second.end(); ++image )
|
|
delete image->second;
|
|
}
|
|
loadedAnims.erase(this);
|
|
}
|
|
|
|
void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
|
|
{
|
|
if (source[group].size() <= frame)
|
|
source[group].resize(frame+1);
|
|
source[group][frame] = filename;
|
|
//FIXME: update image if already loaded
|
|
}
|
|
|
|
IImage * CAnimation::getImage(size_t frame, size_t group, bool verbose) const
|
|
{
|
|
group_map::const_iterator groupIter = images.find(group);
|
|
if (groupIter != images.end())
|
|
{
|
|
image_map::const_iterator imageIter = groupIter->second.find(frame);
|
|
if (imageIter != groupIter->second.end())
|
|
return imageIter->second;
|
|
}
|
|
if (verbose)
|
|
printError(frame, group, "GetImage");
|
|
return NULL;
|
|
}
|
|
|
|
void CAnimation::load()
|
|
{
|
|
CDefFile * file = getFile();
|
|
|
|
for (source_map::iterator group = source.begin(); group != source.end(); ++group )
|
|
for (size_t image=0; image < group->second.size(); image++)
|
|
loadFrame(file, image, group->first);
|
|
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unload()
|
|
{
|
|
for (source_map::iterator group = source.begin(); group != source.end(); ++group )
|
|
for (size_t image=0; image < group->second.size(); image++)
|
|
unloadFrame(image, group->first);
|
|
|
|
}
|
|
|
|
void CAnimation::loadGroup(size_t group)
|
|
{
|
|
CDefFile * file = getFile();
|
|
|
|
if (vstd::contains(source, group))
|
|
for (size_t image=0; image < source[group].size(); image++)
|
|
loadFrame(file, image, group);
|
|
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unloadGroup(size_t group)
|
|
{
|
|
if (vstd::contains(source, group))
|
|
for (size_t image=0; image < source[group].size(); image++)
|
|
unloadFrame(image, group);
|
|
}
|
|
|
|
void CAnimation::load(size_t frame, size_t group)
|
|
{
|
|
CDefFile * file = getFile();
|
|
loadFrame(file, frame, group);
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unload(size_t frame, size_t group)
|
|
{
|
|
unloadFrame(frame, group);
|
|
}
|
|
|
|
size_t CAnimation::size(size_t group) const
|
|
{
|
|
source_map::const_iterator iter = source.find(group);
|
|
if (iter != source.end())
|
|
return iter->second.size();
|
|
return 0;
|
|
}
|
|
|
|
std::set<CAnimation*> CAnimation::loadedAnims;
|
|
|
|
void CAnimation::getAnimInfo()
|
|
{
|
|
tlog1<<"Animation stats: Loaded "<<loadedAnims.size()<<" total\n";
|
|
for (std::set<CAnimation*>::iterator it = loadedAnims.begin(); it != loadedAnims.end(); it++)
|
|
{
|
|
CAnimation * anim = *it;
|
|
tlog1<<"Name: "<<anim->name<<" Groups: "<<anim->images.size();
|
|
if (!anim->images.empty())
|
|
tlog1<<", "<<anim->images.begin()->second.size()<<" image loaded in group "<< anim->images.begin()->first;
|
|
tlog1<<"\n";
|
|
}
|
|
}
|
|
|
|
CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int y, unsigned char Flags):
|
|
frame(Frame),
|
|
group(Group),
|
|
player(-1),
|
|
flags(Flags)
|
|
{
|
|
pos.x += x;
|
|
pos.y += y;
|
|
anim = new CAnimation(name);
|
|
init();
|
|
}
|
|
|
|
CAnimImage::CAnimImage(CAnimation *Anim, size_t Frame, size_t Group, int x, int y, unsigned char Flags):
|
|
anim(Anim),
|
|
frame(Frame),
|
|
group(Group),
|
|
player(-1),
|
|
flags(Flags)
|
|
{
|
|
pos.x += x;
|
|
pos.y += y;
|
|
init();
|
|
}
|
|
|
|
size_t CAnimImage::size()
|
|
{
|
|
return anim->size(group);
|
|
}
|
|
|
|
void CAnimImage::init()
|
|
{
|
|
anim->load(frame, group);
|
|
if (flags & CShowableAnim::BASE)
|
|
anim->load(0,group);
|
|
|
|
IImage *img = anim->getImage(frame, group);
|
|
if (img)
|
|
{
|
|
pos.w = img->width();
|
|
pos.h = img->height();
|
|
}
|
|
}
|
|
|
|
CAnimImage::~CAnimImage()
|
|
{
|
|
anim->unload(frame, group);
|
|
if (flags & CShowableAnim::BASE)
|
|
anim->unload(0,group);
|
|
delete anim;
|
|
}
|
|
|
|
void CAnimImage::showAll(SDL_Surface *to)
|
|
{
|
|
IImage *img = anim->getImage(frame, group);
|
|
if (img)
|
|
img->draw(to, pos.x, pos.y);
|
|
}
|
|
|
|
void CAnimImage::setFrame(size_t Frame, size_t Group)
|
|
{
|
|
if (frame == Frame && group==Group)
|
|
return;
|
|
if (anim->size(Group) > Frame)
|
|
{
|
|
anim->load(Frame, Group);
|
|
anim->unload(frame, group);
|
|
frame = Frame;
|
|
group = Group;
|
|
IImage *img = anim->getImage(frame, group);
|
|
if (img)
|
|
{
|
|
if (flags & CShowableAnim::PLAYER_COLORED)
|
|
img->playerColored(player);
|
|
pos.w = img->width();
|
|
pos.h = img->height();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAnimImage::playerColored(int currPlayer)
|
|
{
|
|
player = currPlayer;
|
|
flags |= CShowableAnim::PLAYER_COLORED;
|
|
anim->getImage(frame, group)->playerColored(player);
|
|
if (flags & CShowableAnim::BASE)
|
|
anim->getImage(0, group)->playerColored(player);
|
|
}
|
|
|
|
CShowableAnim::CShowableAnim(int x, int y, std::string name, unsigned char Flags, unsigned int Delay, size_t Group):
|
|
anim(name, Flags & USE_RLE),
|
|
group(Group),
|
|
frame(0),
|
|
first(0),
|
|
frameDelay(Delay),
|
|
value(0),
|
|
flags(Flags),
|
|
xOffset(0),
|
|
yOffset(0),
|
|
alpha(255)
|
|
{
|
|
anim.loadGroup(group);
|
|
last = anim.size(group);
|
|
|
|
pos.w = anim.getImage(0, group)->width();
|
|
pos.h = anim.getImage(0, group)->height();
|
|
pos.x+= x;
|
|
pos.y+= y;
|
|
}
|
|
|
|
CShowableAnim::~CShowableAnim()
|
|
{
|
|
anim.unloadGroup(group);
|
|
}
|
|
|
|
void CShowableAnim::setAlpha(unsigned int alphaValue)
|
|
{
|
|
alpha = std::min<unsigned int>(alphaValue, 255);
|
|
}
|
|
|
|
bool CShowableAnim::set(size_t Group, size_t from, size_t to)
|
|
{
|
|
size_t max = anim.size(Group);
|
|
|
|
if (max>to)
|
|
max = to;
|
|
|
|
if (max < from || max == 0)
|
|
return false;
|
|
|
|
anim.load(Group);
|
|
anim.unload(group);
|
|
group = Group;
|
|
frame = first = from;
|
|
last = max;
|
|
value = 0;
|
|
return true;
|
|
}
|
|
|
|
bool CShowableAnim::set(size_t Group)
|
|
{
|
|
if (anim.size(Group)== 0)
|
|
return false;
|
|
if (group != Group)
|
|
{
|
|
anim.loadGroup(Group);
|
|
anim.unloadGroup(group);
|
|
first = 0;
|
|
group = Group;
|
|
last = anim.size(Group);
|
|
}
|
|
frame = value = 0;
|
|
return true;
|
|
}
|
|
|
|
void CShowableAnim::reset()
|
|
{
|
|
value = 0;
|
|
frame = first;
|
|
if (callback)
|
|
callback();
|
|
}
|
|
|
|
void CShowableAnim::clipRect(int posX, int posY, int width, int height)
|
|
{
|
|
xOffset = posX;
|
|
yOffset = posY;
|
|
pos.w = width;
|
|
pos.h = height;
|
|
}
|
|
|
|
void CShowableAnim::show(SDL_Surface *to)
|
|
{
|
|
if ( flags & BASE && frame != first)
|
|
blitImage(first, group, to);
|
|
blitImage(frame, group, to);
|
|
|
|
if ( ++value == frameDelay )
|
|
{
|
|
value = 0;
|
|
if ( ++frame == last)
|
|
reset();
|
|
}
|
|
}
|
|
|
|
void CShowableAnim::showAll(SDL_Surface *to)
|
|
{
|
|
if ( flags & BASE && frame != first)
|
|
blitImage(first, group, to);
|
|
blitImage(frame, group, to);
|
|
}
|
|
|
|
void CShowableAnim::blitImage(size_t frame, size_t group, SDL_Surface *to)
|
|
{
|
|
assert(to);
|
|
Rect src( xOffset, yOffset, pos.w, pos.h);
|
|
IImage * img = anim.getImage(frame, group);
|
|
if (img)
|
|
img->draw(to, pos.x-xOffset, pos.y-yOffset, &src, alpha);
|
|
}
|
|
|
|
void CShowableAnim::rotate(bool on, bool vertical)
|
|
{
|
|
unsigned char flag = vertical? VERTICAL_FLIP:HORIZONTAL_FLIP;
|
|
if (on)
|
|
flags |= flag;
|
|
else
|
|
flags &= ~flag;
|
|
}
|
|
|
|
CCreatureAnim::CCreatureAnim(int x, int y, std::string name, Rect picPos, unsigned char flags, EAnimType type):
|
|
CShowableAnim(x,y,name,flags,3,type)
|
|
{
|
|
xOffset = picPos.x;
|
|
yOffset = picPos.y;
|
|
if (picPos.w)
|
|
pos.w = picPos.w;
|
|
if (picPos.h)
|
|
pos.h = picPos.h;
|
|
};
|
|
|
|
void CCreatureAnim::loopPreview()
|
|
{
|
|
std::vector<EAnimType> available;
|
|
static const EAnimType previewList[] = {HOLDING, HITTED, DEFENCE, ATTACK_FRONT, CAST_FRONT};
|
|
|
|
for (size_t i=0; i<5; i++)
|
|
if (anim.size(previewList[i]))
|
|
available.push_back(previewList[i]);
|
|
|
|
size_t rnd = rand()%(available.size()*2);
|
|
|
|
if (rnd >= available.size())
|
|
{
|
|
if ( anim.size(MOVING) == 0 )//no moving animation present
|
|
addLast( HOLDING );
|
|
else
|
|
addLast( MOVING ) ;
|
|
}
|
|
else
|
|
addLast(available[rnd]);
|
|
}
|
|
|
|
void CCreatureAnim::addLast(EAnimType newType)
|
|
{
|
|
if (type != MOVING && newType == MOVING)//starting moving - play init sequence
|
|
{
|
|
queue.push( MOVE_START );
|
|
}
|
|
else if (type == MOVING && newType != MOVING )//previous anim was moving - finish it
|
|
{
|
|
queue.push( MOVE_END );
|
|
}
|
|
if (newType == TURN_L || newType == TURN_R)
|
|
queue.push(newType);
|
|
|
|
queue.push(newType);
|
|
}
|
|
|
|
void CCreatureAnim::reset()
|
|
{
|
|
//if we are in the middle of rotation - set flag
|
|
if (type == TURN_L && !queue.empty() && queue.front() == TURN_L)
|
|
rotate(true);
|
|
if (type == TURN_R && !queue.empty() && queue.front() == TURN_R)
|
|
rotate(false);
|
|
|
|
while (!queue.empty())
|
|
{
|
|
EAnimType at = queue.front();
|
|
queue.pop();
|
|
if (set(at))
|
|
return;
|
|
}
|
|
if (callback)
|
|
callback();
|
|
while (!queue.empty())
|
|
{
|
|
EAnimType at = queue.front();
|
|
queue.pop();
|
|
if (set(at))
|
|
return;
|
|
}
|
|
set(HOLDING);
|
|
}
|
|
|
|
void CCreatureAnim::startPreview()
|
|
{
|
|
callback = boost::bind(&CCreatureAnim::loopPreview,this);
|
|
}
|
|
|
|
void CCreatureAnim::clearAndSet(EAnimType type)
|
|
{
|
|
while (!queue.empty())
|
|
queue.pop();
|
|
set(type);
|
|
}
|