.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
AdventureMapButton.h
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CAdvmapInterface.cpp
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Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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2011-06-03 03:23:50 +00:00 |
CAdvmapInterface.h
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
CAnimation.cpp
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CAnimation.h
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Fixed #712 and #713
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2011-05-28 10:05:25 +00:00 |
CBattleInterface.cpp
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More details for Rebirth ability.
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2011-07-10 09:03:46 +00:00 |
CBattleInterface.h
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handling of Rebirth ability for Phoenix.
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2011-07-08 14:54:20 +00:00 |
CBitmapHandler.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
CBitmapHandler.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CCastleInterface.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CCastleInterface.h
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- several changes to get reusable code
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2011-04-30 18:16:58 +00:00 |
CConfigHandler.cpp
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CConfigHandler.h
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Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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2011-05-25 13:11:03 +00:00 |
CCreatureAnimation.cpp
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- (linux) fixed searching/loading of scripting libraries
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2011-06-28 14:19:16 +00:00 |
CCreatureAnimation.h
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* Fixed #30
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2011-05-26 14:47:45 +00:00 |
CCreatureWindow.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
CCreatureWindow.h
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Fixed a bug in phoenix code. Fixed a couple warnings.
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2011-07-09 22:42:39 +00:00 |
CCursorHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
CCursorHandler.h
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* PreGame interface gets now redrawn every frame.
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2011-04-17 18:02:13 +00:00 |
CDefHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CHeroWindow.cpp
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Partial support for Death Cloud & Magog's Fire Ball.
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2011-07-02 16:49:22 +00:00 |
CHeroWindow.h
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CKingdomInterface.cpp
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More fixes. Estates skill is now handled as a Bonus.
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2011-06-24 18:16:28 +00:00 |
CKingdomInterface.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Client.cpp
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- missed file from previous commit
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2011-07-01 16:26:36 +00:00 |
Client.h
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
CMessage.cpp
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Fixed #260, improvement for #250.
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2011-05-25 22:44:02 +00:00 |
CMessage.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CMT.cpp
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Interactive mode for ERM interpreter.
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2011-06-23 21:42:30 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CPlayerInterface.cpp
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handling of Rebirth ability for Phoenix.
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2011-07-08 14:54:20 +00:00 |
CPlayerInterface.h
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
CPreGame.cpp
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CPreGame.h
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CSndHandler.cpp
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Final changes for 0.84b:
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2011-05-26 01:03:35 +00:00 |
CSndHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CSpellWindow.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CVideoHandler.cpp
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- compilation fix for #765
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2011-07-05 19:06:47 +00:00 |
CVideoHandler.h
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* Reverted previously changed PreGame code
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2011-04-26 13:30:29 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Implementation of WOG and ROE campaign selection screen
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2011-03-15 14:35:36 +00:00 |
FunctionList.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Graphics.cpp
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* Fixed battle positions bugs: #174, #172, #400
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2011-06-27 17:11:17 +00:00 |
Graphics.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
GUIBase.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
GUIBase.h
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
GUIClasses.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
GUIClasses.h
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
Makefile.am
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- (linux) build system update
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2011-07-05 11:31:26 +00:00 |
Makefile.in
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- (linux) build system update
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2011-07-05 11:31:26 +00:00 |
mapHandler.cpp
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
mapHandler.h
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* bug 392 fixed
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2011-02-23 18:21:51 +00:00 |
NetPacksClient.cpp
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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drawBorder should not crash when attempted drawing outside the surface.
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2011-04-29 00:50:54 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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Better implementation of the framerate manager, FPS timer added, minor improvements
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2011-04-05 17:38:24 +00:00 |
SDL_framerate.h
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Various gcc compile fixes, and updates to linux code.
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2011-04-07 02:16:32 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |