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55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/*
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* GlobalLobbyWindow.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GlobalLobbyObserver.h"
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#include "../windows/CWindowObject.h"
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class GlobalLobbyWidget;
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struct GlobalLobbyAccount;
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struct GlobalLobbyRoom;
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class GlobalLobbyWindow final : public CWindowObject, public GlobalLobbyObserver
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{
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std::string chatHistory;
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std::string currentChannelType;
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std::string currentChannelName;
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std::shared_ptr<GlobalLobbyWidget> widget;
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std::set<std::string> unreadChannels;
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public:
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GlobalLobbyWindow();
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// Callbacks for UI
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void doSendChatMessage();
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void doCreateGameRoom();
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void doOpenChannel(const std::string & channelType, const std::string & channelName, const std::string & roomDescription);
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void doInviteAccount(const std::string & accountID);
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void doJoinRoom(const std::string & roomID);
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/// Returns true if provided chat channel is the one that is currently open in UI
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bool isChannelOpen(const std::string & channelType, const std::string & channelName) const;
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/// Returns true if provided channel has unread messages (only messages that were received after login)
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bool isChannelUnread(const std::string & channelType, const std::string & channelName) const;
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// Callbacks for network packs
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void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when, const std::string & channelType, const std::string & channelName);
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void refreshChatText();
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void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts) override;
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void onActiveGameRooms(const std::vector<GlobalLobbyRoom> & rooms) override;
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void onMatchesHistory(const std::vector<GlobalLobbyRoom> & history);
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void onInviteReceived(const std::string & invitedRoomID);
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void onJoinedRoom();
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void onLeftRoom();
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};
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