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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko a87ab4e4d7
Merge pull request #4557 from utzuro/fix/rmg-road-type-not-saving
RMG: Enable only those roads, that are enabled in persistentStorage.json
2024-09-05 15:06:15 +03:00
.github Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
AI BattleAI: missing lock 2024-09-03 13:02:58 +03:00
android Update release date to monday 2024-08-25 19:42:25 +00:00
CI Use .txz archive for dependencies 2024-08-20 20:42:11 +00:00
client Merge pull request #4557 from utzuro/fix/rmg-road-type-not-saving 2024-09-05 15:06:15 +03:00
clientapp address code review comments 2024-08-31 18:14:05 +03:00
cmake_modules Version bump to 1.5.4 2024-07-05 13:48:24 +00:00
config code review (first part) 2024-09-02 22:51:30 +02:00
debian Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
docs integrate campaign intro 2024-08-31 17:57:27 +02:00
include introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
ios [launcher] show button to copy existing data on iOS >= 13 2024-06-09 18:20:39 +03:00
launcher code review (second part) 2024-09-02 23:36:42 +02:00
lib Merge pull request #4557 from utzuro/fix/rmg-road-type-not-saving 2024-09-05 15:06:15 +03:00
lobby Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
mapeditor update Chinese translation 2024-08-31 02:31:52 +08:00
Mods/vcmi oops 2024-09-04 13:40:01 +02:00
osx [launcher] build for Android 2024-06-08 00:09:04 +03:00
rpm
scripting Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
scripts/lib Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
server Apply x2 bonus only to creature growth of affected creature on new month 2024-09-04 19:46:15 +00:00
serverapp Bind server to a randomly assigned port 2024-07-12 01:06:36 +03:00
test Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
win
xcode Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
.gitattributes Fix links 2023-09-07 11:04:01 +03:00
.gitignore Add .directory files to .gitignore 2024-07-15 20:32:16 +02:00
.gitmodules Update googletest submodule 2024-08-02 15:09:48 +00:00
.travis.yml remove slack 2024-07-10 12:49:53 +02:00
AUTHORS.h AUTHORS.h: Global variables should be const. 2023-10-27 14:29:34 +00:00
CCallback.cpp market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
CCallback.h Loading market modes from json 2024-08-24 11:51:57 +03:00
ChangeLog.md Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
CMakeLists.txt Merge pull request #4448 from smanolloff/split-client+develop 2024-09-02 15:34:05 +03:00
CMakePresets.json Try to generate aab instead of apk 2024-06-21 14:58:33 +00:00
conanfile.py Changed options of ffmpeg in conan: 2024-08-20 19:23:50 +00:00
fuzzylite.pc.in
Global.h Merge pull request #4358 from IvanSavenko/integer_divide 2024-08-06 18:10:03 +03:00
license.txt convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.

Vanilla town siege in extended window Vanilla town view with radial menu for touchscreen devices Large Spellbook with German translation New widget for Hero selection, featuring Pavillon Town

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Forge Town in battle Asylum town with new creature dialog Ruins town siege Map editor

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2024 VCMI Team (check AUTHORS file for the contributors list)