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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
39 lines
986 B
C++
39 lines
986 B
C++
/*
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* AbilityCaster.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ProxyCaster.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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class DLL_LINKAGE AbilityCaster : public ProxyCaster
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{
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public:
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AbilityCaster(const battle::Unit * actualCaster_, int32_t baseSpellLevel_);
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virtual ~AbilityCaster();
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int32_t getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool = nullptr) const override;
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int32_t getEffectLevel(const Spell * spell) const override;
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void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
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void spendMana(ServerCallback * server, const int32_t spellCost) const override;
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private:
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const battle::Unit * actualCaster;
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int32_t baseSpellLevel;
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};
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} // namespace spells
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VCMI_LIB_NAMESPACE_END
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