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vcmi/lib/spells/AbilityCaster.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

39 lines
986 B
C++

/*
* AbilityCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ProxyCaster.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
class DLL_LINKAGE AbilityCaster : public ProxyCaster
{
public:
AbilityCaster(const battle::Unit * actualCaster_, int32_t baseSpellLevel_);
virtual ~AbilityCaster();
int32_t getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool = nullptr) const override;
int32_t getEffectLevel(const Spell * spell) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(ServerCallback * server, const int32_t spellCost) const override;
private:
const battle::Unit * actualCaster;
int32_t baseSpellLevel;
};
} // namespace spells
VCMI_LIB_NAMESPACE_END