mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
491 lines
12 KiB
C++
491 lines
12 KiB
C++
/*
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* RmgObject.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RmgObject.h"
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#include "RmgMap.h"
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#include "../mapping/CMapEditManager.h"
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#include "../mapping/CMap.h"
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#include "../VCMI_Lib.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "Functions.h"
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#include "../TerrainHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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using namespace rmg;
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Object::Instance::Instance(const Object& parent, CGObjectInstance & object): dParent(parent), dObject(object)
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{
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setPosition(dPosition);
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}
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Object::Instance::Instance(const Object& parent, CGObjectInstance & object, const int3 & position): Instance(parent, object)
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{
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setPosition(position);
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}
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const Area & Object::Instance::getBlockedArea() const
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{
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if(dBlockedAreaCache.empty())
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{
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std::set<int3> blockedArea = dObject.getBlockedPos();
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dBlockedAreaCache.assign(rmg::Tileset(blockedArea.begin(), blockedArea.end()));
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if(dObject.isVisitable() || dBlockedAreaCache.empty())
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dBlockedAreaCache.add(dObject.visitablePos());
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}
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return dBlockedAreaCache;
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}
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int3 Object::Instance::getTopTile() const
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{
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return object().getTopVisiblePos();
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}
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int3 Object::Instance::getPosition(bool isAbsolute) const
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{
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if(isAbsolute)
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return dPosition + dParent.getPosition();
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else
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return dPosition;
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}
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int3 Object::Instance::getVisitablePosition() const
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{
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return dObject.visitablePos();
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}
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const rmg::Area & Object::Instance::getAccessibleArea() const
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{
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if(dAccessibleAreaCache.empty())
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{
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auto neighbours = rmg::Area({getVisitablePosition()}).getBorderOutside();
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// FIXME: Blocked area of removable object is also accessible area for neighbors
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rmg::Area visitable = rmg::Area(neighbours) - getBlockedArea();
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// TODO: Add in one operation to avoid multiple invalidation
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for(const auto & from : visitable.getTilesVector())
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{
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if(isVisitableFrom(from))
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dAccessibleAreaCache.add(from);
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}
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}
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return dAccessibleAreaCache;
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}
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void Object::Instance::setPosition(const int3 & position)
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{
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dPosition = position;
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dObject.pos = dPosition + dParent.getPosition();
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dBlockedAreaCache.clear();
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dAccessibleAreaCache.clear();
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dParent.clearCachedArea();
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}
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void Object::Instance::setPositionRaw(const int3 & position)
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{
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if(!dObject.pos.valid())
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{
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dObject.pos = dPosition + dParent.getPosition();
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dBlockedAreaCache.clear();
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dAccessibleAreaCache.clear();
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dParent.clearCachedArea();
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}
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auto shift = position + dParent.getPosition() - dObject.pos;
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dAccessibleAreaCache.translate(shift);
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dBlockedAreaCache.translate(shift);
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dPosition = position;
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dObject.pos = dPosition + dParent.getPosition();
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}
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void Object::Instance::setAnyTemplate(CRandomGenerator & rng)
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{
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auto templates = dObject.getObjectHandler()->getTemplates();
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if(templates.empty())
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throw rmgException(boost::str(boost::format("Did not find any graphics for object (%d,%d)") % dObject.ID % dObject.getObjTypeIndex()));
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dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
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dAccessibleAreaCache.clear();
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setPosition(getPosition(false));
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}
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void Object::Instance::setTemplate(TerrainId terrain, CRandomGenerator & rng)
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{
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auto templates = dObject.getObjectHandler()->getMostSpecificTemplates(terrain);
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if (templates.empty())
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{
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auto terrainName = VLC->terrainTypeHandler->getById(terrain)->getNameTranslated();
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throw rmgException(boost::str(boost::format("Did not find graphics for object (%d,%d) at %s") % dObject.ID % dObject.getObjTypeIndex() % terrainName));
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}
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dObject.appearance = *RandomGeneratorUtil::nextItem(templates, rng);
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dAccessibleAreaCache.clear();
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setPosition(getPosition(false));
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}
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void Object::Instance::clear()
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{
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if (onCleared)
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onCleared(&dObject);
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delete &dObject;
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dBlockedAreaCache.clear();
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dAccessibleAreaCache.clear();
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dParent.clearCachedArea();
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}
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bool Object::Instance::isVisitableFrom(const int3 & position) const
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{
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auto relPosition = position - getPosition(true);
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return dObject.appearance->isVisitableFrom(relPosition.x, relPosition.y);
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}
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bool Object::Instance::isBlockedVisitable() const
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{
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return dObject.isBlockedVisitable();
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}
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bool Object::Instance::isRemovable() const
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{
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return dObject.isRemovable();
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}
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CGObjectInstance & Object::Instance::object()
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{
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return dObject;
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}
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const CGObjectInstance & Object::Instance::object() const
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{
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return dObject;
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}
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Object::Object(CGObjectInstance & object, const int3 & position):
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guarded(false)
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{
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addInstance(object, position);
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}
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Object::Object(CGObjectInstance & object):
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guarded(false)
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{
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addInstance(object);
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}
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Object::Object(const Object & object):
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guarded(false)
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{
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for(const auto & i : object.dInstances)
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addInstance(const_cast<CGObjectInstance &>(i.object()), i.getPosition());
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setPosition(object.getPosition());
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}
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std::list<Object::Instance*> & Object::instances()
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{
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if (cachedInstanceList.empty())
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{
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for(auto & i : dInstances)
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cachedInstanceList.push_back(&i);
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}
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return cachedInstanceList;
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}
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std::list<const Object::Instance*> & Object::instances() const
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{
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if (cachedInstanceConstList.empty())
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{
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for(const auto & i : dInstances)
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cachedInstanceConstList.push_back(&i);
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}
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return cachedInstanceConstList;
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}
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void Object::addInstance(Instance & object)
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{
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//assert(object.dParent == *this);
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setGuardedIfMonster(object);
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dInstances.push_back(object);
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cachedInstanceList.push_back(&object);
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cachedInstanceConstList.push_back(&object);
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clearCachedArea();
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visibleTopOffset.reset();
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}
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Object::Instance & Object::addInstance(CGObjectInstance & object)
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{
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dInstances.emplace_back(*this, object);
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setGuardedIfMonster(dInstances.back());
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cachedInstanceList.push_back(&dInstances.back());
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cachedInstanceConstList.push_back(&dInstances.back());
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clearCachedArea();
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visibleTopOffset.reset();
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return dInstances.back();
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}
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Object::Instance & Object::addInstance(CGObjectInstance & object, const int3 & position)
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{
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dInstances.emplace_back(*this, object, position);
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setGuardedIfMonster(dInstances.back());
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cachedInstanceList.push_back(&dInstances.back());
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cachedInstanceConstList.push_back(&dInstances.back());
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clearCachedArea();
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visibleTopOffset.reset();
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return dInstances.back();
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}
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const int3 & Object::getPosition() const
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{
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return dPosition;
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}
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int3 Object::getVisitablePosition() const
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{
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assert(!dInstances.empty());
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for(const auto & instance : dInstances)
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if(!getArea().contains(instance.getVisitablePosition()))
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return instance.getVisitablePosition();
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return dInstances.back().getVisitablePosition(); //fallback - return position of last object
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}
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const rmg::Area & Object::getAccessibleArea(bool exceptLast) const
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{
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if(dInstances.empty())
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return dAccessibleAreaFullCache;
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if(exceptLast && !dAccessibleAreaCache.empty())
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return dAccessibleAreaCache;
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if(!exceptLast && !dAccessibleAreaFullCache.empty())
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return dAccessibleAreaFullCache;
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// FIXME: This clears tiles for every consecutive object
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for(auto i = dInstances.begin(); i != std::prev(dInstances.end()); ++i)
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dAccessibleAreaCache.unite(i->getAccessibleArea());
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dAccessibleAreaFullCache = dAccessibleAreaCache;
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dAccessibleAreaFullCache.unite(dInstances.back().getAccessibleArea());
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dAccessibleAreaCache.subtract(getArea());
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dAccessibleAreaFullCache.subtract(getArea());
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if(exceptLast)
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return dAccessibleAreaCache;
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else
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return dAccessibleAreaFullCache;
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}
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const rmg::Area & Object::getBlockVisitableArea() const
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{
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if(dBlockVisitableCache.empty())
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{
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for(const auto & i : dInstances)
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{
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// FIXME: Account for blockvis objects with multiple visitable tiles
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if (i.isBlockedVisitable())
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dBlockVisitableCache.add(i.getVisitablePosition());
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}
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}
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return dBlockVisitableCache;
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}
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const rmg::Area & Object::getRemovableArea() const
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{
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if(dRemovableAreaCache.empty())
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{
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for(const auto & i : dInstances)
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{
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if (i.isRemovable())
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dRemovableAreaCache.unite(i.getBlockedArea());
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}
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}
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return dRemovableAreaCache;
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}
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const rmg::Area & Object::getVisitableArea() const
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{
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if(dVisitableCache.empty())
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{
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for(const auto & i : dInstances)
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{
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// FIXME: Account for bjects with multiple visitable tiles
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dVisitableCache.add(i.getVisitablePosition());
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}
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}
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return dVisitableCache;
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}
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const rmg::Area Object::getEntrableArea() const
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{
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// Calculate Area that hero can freely pass
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// Do not use blockVisitTiles, unless they belong to removable objects (resources etc.)
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// area = accessibleArea - (blockVisitableArea - removableArea)
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// FIXME: What does it do? AccessibleArea means area AROUND the object
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rmg::Area entrableArea = getVisitableArea();
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rmg::Area blockVisitableArea = getBlockVisitableArea();
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blockVisitableArea.subtract(getRemovableArea());
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entrableArea.subtract(blockVisitableArea);
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return entrableArea;
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}
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void Object::setPosition(const int3 & position)
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{
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auto shift = position - dPosition;
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dAccessibleAreaCache.translate(shift);
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dAccessibleAreaFullCache.translate(shift);
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dBlockVisitableCache.translate(shift);
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dVisitableCache.translate(shift);
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dRemovableAreaCache.translate(shift);
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dFullAreaCache.translate(shift);
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dPosition = position;
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for(auto& i : dInstances)
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i.setPositionRaw(i.getPosition());
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}
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void Object::setTemplate(const TerrainId & terrain, CRandomGenerator & rng)
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{
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for(auto& i : dInstances)
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i.setTemplate(terrain, rng);
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visibleTopOffset.reset();
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}
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const Area & Object::getArea() const
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{
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if(!dFullAreaCache.empty() || dInstances.empty())
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return dFullAreaCache;
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for(const auto & instance : dInstances)
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{
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dFullAreaCache.unite(instance.getBlockedArea());
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}
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return dFullAreaCache;
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}
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const int3 Object::getVisibleTop() const
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{
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if (visibleTopOffset)
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{
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return dPosition + visibleTopOffset.value();
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}
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else
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{
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int3 topTile(-1, 10000, -1); //Start at the bottom
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for (const auto& i : dInstances)
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{
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if (i.getTopTile().y < topTile.y)
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{
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topTile = i.getTopTile();
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}
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}
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visibleTopOffset = topTile - dPosition;
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return topTile;
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}
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}
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bool rmg::Object::isGuarded() const
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{
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return guarded;
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}
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void rmg::Object::setGuardedIfMonster(const Instance& object)
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{
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if (object.object().ID == Obj::MONSTER)
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{
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guarded = true;
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}
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}
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void Object::Instance::finalize(RmgMap & map, CRandomGenerator & rng)
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{
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if(!map.isOnMap(getPosition(true)))
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throw rmgException(boost::str(boost::format("Position of object %d at %s is outside the map") % dObject.id % getPosition(true).toString()));
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//If no specific template was defined for this object, select any matching
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if (!dObject.appearance)
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{
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const auto * terrainType = map.getTile(getPosition(true)).terType;
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auto templates = dObject.getObjectHandler()->getTemplates(terrainType->getId());
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if (templates.empty())
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{
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throw rmgException(boost::str(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") % dObject.ID % dObject.getObjTypeIndex() % getPosition(true).toString() % terrainType));
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}
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else
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{
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setTemplate(terrainType->getId(), rng);
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}
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}
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if (dObject.isVisitable() && !map.isOnMap(dObject.visitablePos()))
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throw rmgException(boost::str(boost::format("Visitable tile %s of object %d at %s is outside the map") % dObject.visitablePos().toString() % dObject.id % dObject.pos.toString()));
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for(const auto & tile : dObject.getBlockedPos())
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{
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if(!map.isOnMap(tile))
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throw rmgException(boost::str(boost::format("Tile %s of object %d at %s is outside the map") % tile.toString() % dObject.id % dObject.pos.toString()));
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}
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for(const auto & tile : getBlockedArea().getTilesVector())
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{
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map.setOccupied(tile, ETileType::USED);
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}
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map.getMapProxy()->insertObject(&dObject);
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}
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void Object::finalize(RmgMap & map, CRandomGenerator & rng)
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{
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if(dInstances.empty())
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throw rmgException("Cannot finalize object without instances");
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for(auto & dInstance : dInstances)
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{
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dInstance.finalize(map, rng);
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}
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}
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void Object::clearCachedArea() const
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{
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dFullAreaCache.clear();
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dAccessibleAreaCache.clear();
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dAccessibleAreaFullCache.clear();
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dBlockVisitableCache.clear();
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dVisitableCache.clear();
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dRemovableAreaCache.clear();
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}
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void Object::clear()
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{
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for(auto & instance : dInstances)
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instance.clear();
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dInstances.clear();
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cachedInstanceList.clear();
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cachedInstanceConstList.clear();
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visibleTopOffset.reset();
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clearCachedArea();
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}
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VCMI_LIB_NAMESPACE_END
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