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CGuiHandler.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
CGuiHandler.h
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
CIntObject.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
CIntObject.h
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
CursorHandler.cpp
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Removed getFrameDeltaMilliseconds from gui handler
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2023-05-14 22:30:59 +03:00 |
CursorHandler.h
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Removed some SDL access from non-SDL code
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2023-02-03 11:39:40 +02:00 |
FramerateManager.cpp
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FramerateManager now uses chrono instead of SDL_Ticks
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2023-05-14 22:22:37 +03:00 |
FramerateManager.h
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FramerateManager now uses chrono instead of SDL_Ticks
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2023-05-14 22:22:37 +03:00 |
InterfaceObjectConfigurable.cpp
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Fix callbacks of toggle buttons. Fixes game options window
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2023-05-12 22:58:21 +03:00 |
InterfaceObjectConfigurable.h
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Fix callbacks of toggle buttons. Fixes game options window
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2023-05-12 22:58:21 +03:00 |
MouseButton.h
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Merged two mouse button enums
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2023-02-03 11:39:40 +02:00 |
NotificationHandler.cpp
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Removed largely unused signal handling, fixes build with musl c library
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2023-03-30 14:56:13 +03:00 |
NotificationHandler.h
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Refactoring of SDL API usage:
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2023-01-20 16:11:43 +02:00 |
Shortcut.h
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Fixed toggleable buttons (sleep/wake & subterra/surface)
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2023-05-09 13:10:33 +03:00 |
ShortcutHandler.cpp
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Fixed missing hotkeys for game saving
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2023-05-09 13:10:33 +03:00 |
ShortcutHandler.h
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Use more descriptive names for hotkeys
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2023-05-01 17:59:20 +03:00 |
TextAlignment.h
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Removed remaining parts of Geomeotries.h/cpp
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2023-01-20 16:11:43 +02:00 |
WindowHandler.cpp
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
WindowHandler.h
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |