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vcmi/lib/rmg/RmgPath.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

54 lines
1.5 KiB
C++

/*
* RmgPath.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../int3.h"
#include "RmgArea.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace rmg
{
class Path
{
public:
const static std::function<float(const int3 &, const int3 &)> DEFAULT_MOVEMENT_FUNCTION;
Path(const Area & area);
Path(const Area & area, const int3 & src);
Path(const Path & path);
Path & operator= (const Path & path);
bool valid() const;
Path search(const Tileset & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
Path search(const int3 & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
Path search(const Area & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
Path search(const Path & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
void connect(const Path & path);
void connect(const int3 & path); //TODO: force connection?
void connect(const Area & path); //TODO: force connection?
void connect(const Tileset & path); //TODO: force connection?
const Area & getPathArea() const;
static Path invalid();
private:
const Area * dArea = nullptr;
Area dPath;
};
}
VCMI_LIB_NAMESPACE_END