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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/mapView
2023-09-12 21:15:14 +03:00
..
IMapRendererContext.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
IMapRendererObserver.h Added more checks to avoid potential nullptr dereference crash 2023-03-25 23:54:51 +02:00
mapHandler.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
mapHandler.h Formatting 2023-03-05 18:02:59 +02:00
MapRenderer.cpp Correctly redraw map in world view mode 2023-09-12 21:15:14 +03:00
MapRenderer.h Correctly redraw map in world view mode 2023-09-12 21:15:14 +03:00
MapRendererContext.cpp Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
MapRendererContext.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
MapRendererContextState.cpp Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
MapRendererContextState.h Formatting 2023-03-05 18:02:59 +02:00
MapView.cpp Fix map edge scrolling after swiping usage 2023-07-03 23:50:09 +03:00
MapView.h Fix map edge scrolling after swiping usage 2023-07-03 23:50:09 +03:00
MapViewActions.cpp Implemented dragging map via left mouse click (off by default) 2023-07-16 12:00:40 +03:00
MapViewActions.h Implemented dragging map via left mouse click (off by default) 2023-07-16 12:00:40 +03:00
MapViewCache.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
MapViewCache.h Fix graphical artifacts on map scaling 2023-05-19 17:09:46 +03:00
MapViewController.cpp Make object fade-out / fade-in instant on instant movement speed 2023-08-10 13:02:34 +03:00
MapViewController.h Make object fade-out / fade-in instant on instant movement speed 2023-08-10 13:02:34 +03:00
MapViewModel.cpp Fix graphical artifacts on map scaling 2023-05-19 17:09:46 +03:00
MapViewModel.h Basic version of zoomable adventure map 2023-05-16 23:42:51 +03:00