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68d37e1507
* most buttons in battleInterface
106 lines
3.0 KiB
C++
106 lines
3.0 KiB
C++
#include "CBattleInterface.h"
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#include "CGameInfo.h"
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#include "hch\CLodHandler.h"
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "AdventureMapButton.h"
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2)
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{
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std::vector< std::string > & backref = CGI->mh->battleBacks[ CGI->mh->ttiles[tile.x][tile.y][tile.z].terType ];
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background = CGI->bitmaph->loadBitmap(backref[ rand() % backref.size()] );
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menu = CGI->bitmaph->loadBitmap("CBAR.BMP");
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CSDL_Ext::blueToPlayersAdv(menu, hero1->tempOwner);
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blitAt(background, 0, 0);
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blitAt(menu, 0, 556);
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CSDL_Ext::update();
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bOptions = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bOptionsf, 3, 561, "icm003.def", this, false, NULL, false);
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bSurrender = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSurrenderf, 54, 561, "icm001.def", this, false, NULL, false);
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bFlee = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bFleef, 105, 561, "icm002.def", this, false, NULL, false);
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bAutofight = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bAutofightf, 157, 561, "icm004.def", this, false, NULL, false);
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bSpell = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSpellf, 645, 561, "icm005.def", this, false, NULL, false);
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bWait = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bWaitf, 696, 561, "icm006.def", this, false, NULL, false);
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bDefence = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bDefencef, 747, 561, "icm007.def", this, false, NULL, false);
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//bOptions->activate();
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}
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CBattleInterface::~CBattleInterface()
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{
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SDL_FreeSurface(background);
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SDL_FreeSurface(menu);
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delete bOptions;
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delete bSurrender;
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delete bFlee;
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delete bAutofight;
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delete bSpell;
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delete bWait;
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delete bDefence;
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}
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void CBattleInterface::activate()
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{
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bOptions->activate();
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bSurrender->activate();
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bFlee->activate();
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bAutofight->activate();
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bSpell->activate();
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bWait->activate();
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bDefence->activate();
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}
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void CBattleInterface::deactivate()
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{
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bOptions->deactivate();
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bSurrender->deactivate();
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bFlee->deactivate();
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bAutofight->deactivate();
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bSpell->deactivate();
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bWait->deactivate();
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bDefence->deactivate();
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}
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void CBattleInterface::show(SDL_Surface * to)
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{
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blitAt(background, 0, 0, to);
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blitAt(menu, 0, 556, to);
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bOptions->show(to);
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}
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void CBattleInterface::bOptionsf()
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{
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}
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void CBattleInterface::bSurrenderf()
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{
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}
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void CBattleInterface::bFleef()
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{
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}
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void CBattleInterface::bAutofightf()
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{
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}
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void CBattleInterface::bSpellf()
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{
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}
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void CBattleInterface::bWaitf()
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{
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}
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void CBattleInterface::bDefencef()
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{
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}
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void CBattleInterface::bConsoleUpf()
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{
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}
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void CBattleInterface::bConsoleDownf()
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{
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}
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