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vcmi/lib/mapObjects/CRewardableConstructor.h
Ivan Savenko ab475195ac Banks now use new scheme as well
- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00

59 lines
1.4 KiB
C++

#pragma once
#include "CRewardableObject.h"
#include "CObjectClassesHandler.h"
#include "../JsonNode.h"
/*
* CRewardableConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CRandomRewardObjectInfo : public IObjectInfo
{
JsonNode parameters;
public:
bool givesResources() const override;
bool givesExperience() const override;
bool givesMana() const override;
bool givesMovement() const override;
bool givesPrimarySkills() const override;
bool givesSecondarySkills() const override;
bool givesArtifacts() const override;
bool givesCreatures() const override;
bool givesSpells() const override;
bool givesBonuses() const override;
void configureObject(CRewardableObject * object, CRandomGenerator & rng) const;
CRandomRewardObjectInfo()
{}
void init(const JsonNode & objectConfig);
};
class CRewardableConstructor : public AObjectTypeHandler
{
CRandomRewardObjectInfo objectInfo;
void initTypeData(const JsonNode & config) override;
public:
CRewardableConstructor();
CGObjectInstance * create(ObjectTemplate tmpl) const override;
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const override;
};