mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
/*
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* CQuestLog.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../widgets/AdventureMapClasses.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/Images.h"
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#include "CWindowObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CCreature;
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class CStackInstance;
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class CGHeroInstance;
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struct QuestInfo;
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VCMI_LIB_NAMESPACE_END
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class CButton;
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class CToggleButton;
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class CComponentBox;
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class LRClickableAreaWText;
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class CButton;
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class CPicture;
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class CCreaturePic;
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class LRClickableAreaWTextComp;
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class CSlider;
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class CLabel;
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const int QUEST_COUNT = 6;
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const int DESCRIPTION_HEIGHT_MAX = 355;
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class CQuestLabel : public LRClickableAreaWText, public CMultiLineLabel
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{
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public:
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std::function<void()> callback;
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CQuestLabel(Rect position, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::WHITE, const std::string &Text = "")
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: CMultiLineLabel (position, FONT_SMALL, TOPLEFT, Colors::WHITE, Text){};
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void clickLeft(tribool down, bool previousState) override;
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void showAll(SDL_Surface * to) override;
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};
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class CQuestIcon : public CAnimImage
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{
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public:
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std::function<void()> callback; //TODO: merge with other similar classes?
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CQuestIcon(const std::string &defname, int index, int x=0, int y=0);
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void clickLeft(tribool down, bool previousState) override;
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void showAll(SDL_Surface * to) override;
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};
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class CQuestMinimap : public CMinimap
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{
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std::vector<std::shared_ptr<CQuestIcon>> icons;
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void clickLeft(tribool down, bool previousState) override{}; //minimap ignores clicking on its surface
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void iconClicked();
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void mouseMoved (const SDL_MouseMotionEvent & sEvent) override{};
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public:
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const QuestInfo * currentQuest;
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CQuestMinimap(const Rect & position);
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//should be called to invalidate whole map - different player or level
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void update();
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void addQuestMarks (const QuestInfo * q);
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void showAll(SDL_Surface * to) override;
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};
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class CQuestLog : public CWindowObject
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{
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int questIndex;
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const QuestInfo * currentQuest;
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std::shared_ptr<CComponentBox> componentsBox;
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bool hideComplete;
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std::shared_ptr<CToggleButton> hideCompleteButton;
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std::shared_ptr<CLabel> hideCompleteLabel;
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const std::vector<QuestInfo> quests;
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std::vector<std::shared_ptr<CQuestLabel>> labels;
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std::shared_ptr<CTextBox> description;
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std::shared_ptr<CQuestMinimap> minimap;
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std::shared_ptr<CSlider> slider; //scrolls quests
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std::shared_ptr<CButton> ok;
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public:
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CQuestLog(const std::vector<QuestInfo> & Quests);
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~CQuestLog(){};
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void selectQuest (int which, int labelId);
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void updateMinimap (int which){};
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void printDescription (int which){};
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void sliderMoved (int newpos);
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void recreateLabelList();
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void recreateQuestList (int pos);
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void toggleComplete(bool on);
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void showAll (SDL_Surface * to) override;
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};
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