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When AI going through bidirectional teleport it's always getting list of all available exits. If some of exits are invisible it's will attempt to visit each of them teleport probing begins. |
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.. | ||
AIUtility.cpp | ||
AIUtility.h | ||
CMakeLists.txt | ||
Fuzzy.cpp | ||
Fuzzy.h | ||
Goals.cpp | ||
Goals.h | ||
main.cpp | ||
StdInc.cpp | ||
StdInc.h | ||
VCAI.cbp | ||
VCAI.cpp | ||
VCAI.h | ||
VCAI.vcxproj |