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vcmi/lib/rmg/CRmgTemplate.h
beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00

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2.6 KiB
C++

/*
* CRmgTemplate.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
class CRmgTemplateZone;
/// The CRmgTemplateZoneConnection describes the connection between two zones.
class DLL_LINKAGE CRmgTemplateZoneConnection
{
public:
CRmgTemplateZoneConnection();
CRmgTemplateZone * getZoneA() const;
void setZoneA(CRmgTemplateZone * value);
CRmgTemplateZone * getZoneB() const;
void setZoneB(CRmgTemplateZone * value);
int getGuardStrength() const; /// Default: 0
void setGuardStrength(int value);
private:
CRmgTemplateZone * zoneA, * zoneB;
int guardStrength;
};
/// The CRmgTemplate describes a random map template.
class DLL_LINKAGE CRmgTemplate
{
public:
class CSize
{
public:
CSize();
CSize(int width, int height, bool under);
int getWidth() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
void setWidth(int value);
int getHeight() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
void setHeight(int value);
bool getUnder() const; /// Default: true
void setUnder(bool value);
bool operator<=(const CSize & value) const;
bool operator>=(const CSize & value) const;
private:
int width, height;
bool under;
};
class CPlayerCountRange
{
public:
void addRange(int lower, int upper);
void addNumber(int value);
bool isInRange(int count) const;
std::set<int> getNumbers() const;
private:
std::list<std::pair<int, int> > range;
};
CRmgTemplate();
~CRmgTemplate();
const std::string & getName() const;
void setName(const std::string & value);
const CSize & getMinSize() const;
void setMinSize(const CSize & value);
const CSize & getMaxSize() const;
void setMaxSize(const CSize & value);
const CPlayerCountRange & getPlayers() const;
void setPlayers(const CPlayerCountRange & value);
const CPlayerCountRange & getCpuPlayers() const;
void setCpuPlayers(const CPlayerCountRange & value);
const std::map<TRmgTemplateZoneId, CRmgTemplateZone *> & getZones() const;
void setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone *> & value);
const std::list<CRmgTemplateZoneConnection> & getConnections() const;
void setConnections(const std::list<CRmgTemplateZoneConnection> & value);
void validate() const; /// Tests template on validity and throws exception on failure
private:
std::string name;
CSize minSize, maxSize;
CPlayerCountRange players, cpuPlayers;
std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
std::list<CRmgTemplateZoneConnection> connections;
};