..
battle
[tweaks] IImage * -> auto
2018-03-30 14:02:04 +03:00
gui
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
icons
lobby
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
mainmenu
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
widgets
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
windows
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CBitmapHandler.cpp
Support for creature 2-hex attack, alternate death and cast animation types
2017-09-12 19:51:54 +03:00
CBitmapHandler.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CGameInfo.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CGameInfo.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
Client.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
Client.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CMakeLists.txt
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CMessage.cpp
[tweaks] IImage * -> auto
2018-03-30 14:02:04 +03:00
CMessage.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CMT.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CMT.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CMusicHandler.cpp
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
CMusicHandler.h
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
CPlayerInterface.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CPlayerInterface.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CreatureCostBox.cpp
Quick Army Purhase in Town Screen
2017-11-12 17:37:08 +01:00
CreatureCostBox.h
Adding object construction macro with parameter
2017-11-14 08:52:33 +01:00
CServerHandler.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CServerHandler.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
CVideoHandler.cpp
Logging cleanup.
2017-08-11 15:47:50 +03:00
CVideoHandler.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
DPIaware.manifest
Graphics.cpp
Enabled new secondary skills to be created ( #438 )
2018-03-31 12:56:40 +07:00
Graphics.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
mapHandler.cpp
[tweaks] IImage * -> auto
2018-03-30 14:02:04 +03:00
mapHandler.h
TerrainTileObject: store ambientSound for every object
2018-01-02 09:50:05 +01:00
NetPacksClient.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
NetPacksLobbyClient.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
resource.h
SDLMain.h
SDLMain.m
SDLRWwrapper.cpp
copyright stuff
2016-01-31 11:13:56 +01:00
SDLRWwrapper.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
StdInc.cpp
StdInc.h
VCMI_client.cbp
Hack fixed serializer assertion by completely disabling AI goals serialization
2018-02-28 15:00:38 +08:00
VCMI_client.rc
VCMI_client.vcxproj
update VS files to match spellrefactoring9 changes
2018-02-09 18:53:07 +01:00
VCMI_client.vcxproj.filters
update VS files to match spellrefactoring9 changes
2018-02-09 18:53:07 +01:00
vcmi.ico