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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/AI/BattleAI
Ivan Savenko a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
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AttackPossibility.cpp BattleAI: fix health bounty calculation 2023-10-22 22:06:42 +03:00
AttackPossibility.h BattleAI: spellcast fixes and floating point score 2023-08-26 14:17:33 +03:00
BattleAI.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
BattleAI.cpp AI will now respect current value of "Use spells in autocombat" setting 2023-11-28 15:48:35 +02:00
BattleAI.h Support multiple battles in AI 2023-09-06 16:03:46 +03:00
BattleAI.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
BattleEvaluator.cpp Merge pull request #3500 from IvanSavenko/fix_dendroid_bind 2024-01-15 12:02:06 +02:00
BattleEvaluator.h Support multiple battles in AI 2023-09-06 16:03:46 +03:00
BattleExchangeVariant.cpp Merge pull request #3500 from IvanSavenko/fix_dendroid_bind 2024-01-15 12:02:06 +02:00
BattleExchangeVariant.h BattleAI: remove adjustPositions method as it gives more troubles than usefulness 2024-01-14 10:23:44 +02:00
CMakeLists.txt BattleAI: positive/negative effect multiplier 2023-08-26 13:06:51 +03:00
common.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
common.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
EnemyInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EnemyInfo.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
main.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
PossibleSpellcast.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PossibleSpellcast.h BattleAI: spellcast fixes and floating point score 2023-08-26 14:17:33 +03:00
PotentialTargets.cpp BattleAI: damage cache and switch to different model of spells evaluation 2023-08-26 13:06:51 +03:00
PotentialTargets.h BattleAI: damage cache and switch to different model of spells evaluation 2023-08-26 13:06:51 +03:00
StackWithBonuses.cpp Pass functor via reference to avoid costly copies 2023-11-18 19:43:11 +02:00
StackWithBonuses.h Pass functor via reference to avoid costly copies 2023-11-18 19:43:11 +02:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ThreatMap.cpp vcmi: make some CStack properties private 2023-04-27 20:58:49 +03:00
ThreatMap.h Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00