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https://github.com/vcmi/vcmi.git
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75f8c8b29a
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
36 lines
788 B
C++
36 lines
788 B
C++
/*
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* CLobbyScreen.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CSelectionBase.h"
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class CBonusSelection;
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class CLobbyScreen : public CSelectionBase
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{
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public:
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std::shared_ptr<CButton> buttonChat;
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CLobbyScreen(ESelectionScreen type);
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~CLobbyScreen();
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void toggleTab(std::shared_ptr<CIntObject> tab) override;
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void startCampaign();
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void startScenario(bool allowOnlyAI = false);
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void toggleMode(bool host);
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void toggleChat();
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void updateAfterStateChange();
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const CMapInfo * getMapInfo() override;
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const StartInfo * getStartInfo() override;
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std::shared_ptr<CBonusSelection> bonusSel;
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};
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