.. |
AccessibilityInfo.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
AccessibilityInfo.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
BattleAction.cpp
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Creature spellcast refactor (#569)
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2019-05-04 06:42:55 +03:00 |
BattleAction.h
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Creature spellcast refactor (#569)
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2019-05-04 06:42:55 +03:00 |
BattleAttackInfo.cpp
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
BattleAttackInfo.h
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
BattleHex.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
BattleHex.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
BattleInfo.cpp
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Fix CMP_stack to follow strict weak ordering of elements
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2020-05-11 18:14:36 +03:00 |
BattleInfo.h
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Fix bug: LandMine is not exploding to enemies. (#630)
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2020-02-12 20:12:12 +03:00 |
BattleProxy.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
BattleProxy.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CBattleInfoCallback.cpp
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More formatting
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2020-05-16 16:14:58 +03:00 |
CBattleInfoCallback.h
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Some changes to make the battle AI smarter
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2020-05-05 17:53:03 +03:00 |
CBattleInfoEssentials.cpp
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Remove false warning indicating something is wrong
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2019-05-19 12:22:41 +02:00 |
CBattleInfoEssentials.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CCallbackBase.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CCallbackBase.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CObstacleInstance.cpp
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Fix bug: LandMine is not exploding to enemies. (#630)
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2020-02-12 20:12:12 +03:00 |
CObstacleInstance.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CPlayerBattleCallback.cpp
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Code style: remove default value hints in definitions (#342)
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2017-07-15 14:08:20 +03:00 |
CPlayerBattleCallback.h
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tweak
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2017-08-10 20:57:36 +03:00 |
CUnitState.cpp
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hacks to optimize a few bonus requests
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2020-07-04 17:52:22 +03:00 |
CUnitState.h
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hacks to optimize a few bonus requests
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2020-07-04 17:52:22 +03:00 |
Destination.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
Destination.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
IBattleState.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
IBattleState.h
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Fix bug: LandMine is not exploding to enemies. (#630)
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2020-02-12 20:12:12 +03:00 |
IUnitInfo.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
ReachabilityInfo.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
ReachabilityInfo.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
SideInBattle.cpp
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Precompiled header path also needs fix
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2017-07-01 20:05:10 +02:00 |
SideInBattle.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
SiegeInfo.cpp
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Precompiled header path also needs fix
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2017-07-01 20:05:10 +02:00 |
SiegeInfo.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
Unit.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
Unit.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |