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https://github.com/vcmi/vcmi.git
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e50efdc279
* Move some logic to lib * Mouse action priority queue enhancement * Get rid of siegehandler dependency * Improve AI offensive spellcasting * CBattleInterface cleanup
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* BattleAction.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Destination.h"
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#include "../GameConstants.h"
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class CBattleInfoCallback;
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namespace battle
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{
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class Unit;
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}
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/// A struct which handles battle actions like defending, walking,... - represents a creature stack in a battle
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class DLL_LINKAGE BattleAction
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{
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public:
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ui8 side; //who made this action
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ui32 stackNumber; //stack ID, -1 left hero, -2 right hero,
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EActionType actionType; //use ActionType enum for values
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si32 actionSubtype;
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BattleAction();
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static BattleAction makeHeal(const battle::Unit * healer, const battle::Unit * healed);
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static BattleAction makeDefend(const battle::Unit * stack);
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static BattleAction makeWait(const battle::Unit * stack);
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static BattleAction makeMeleeAttack(const battle::Unit * stack, BattleHex destination, BattleHex attackFrom, bool returnAfterAttack = true);
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static BattleAction makeShotAttack(const battle::Unit * shooter, const battle::Unit * target);
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static BattleAction makeCreatureSpellcast(const battle::Unit * stack, const battle::Target & target, SpellID spellID);
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static BattleAction makeMove(const battle::Unit * stack, BattleHex dest);
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static BattleAction makeEndOFTacticPhase(ui8 side);
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std::string toString() const;
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void aimToHex(const BattleHex & destination);
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void aimToUnit(const battle::Unit * destination);
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battle::Target getTarget(const CBattleInfoCallback * cb) const;
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void setTarget(const battle::Target & target_);
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & side;
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h & stackNumber;
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h & actionType;
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h & actionSubtype;
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h & target;
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}
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private:
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struct DestinationInfo
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{
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int32_t unitValue;
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BattleHex hexValue;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & unitValue;
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h & hexValue;
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}
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};
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std::vector<DestinationInfo> target;
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};
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DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleAction & ba); //todo: remove
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