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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
Michał W. Urbańczyk ae48e73fe7 * fixed reading .defs
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
..
vcmi_lib/nbproject project files for server and lib (netbeans 6.5) 2008-12-18 20:47:05 +00:00
BattleAction.h * added calls for battle action start/end 2008-09-28 21:01:49 +00:00
CondSh.h * compiles under MSVC (haven't I broken anything on gcc?) 2008-08-04 15:56:36 +00:00
Connection.cpp * started making support for save/load options 2008-11-16 01:06:15 +00:00
Connection.h few tweaks to make (server, client) on gcc (4.3.3 ubuntu) 2008-12-18 20:30:26 +00:00
IGameCallback.h * fixed reading .defs 2008-12-22 17:48:41 +00:00
Interprocess.h * counterattacks 2008-09-12 08:51:46 +00:00
Makefile.am gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update 2008-09-18 20:24:53 +00:00
NetPacks.h * partial support for Haste spell 2008-11-08 22:29:19 +00:00
VCMI_Lib.cpp * animation of water tiles 2008-11-30 00:15:38 +00:00
VCMI_Lib.h * better support for non-800x600 resolutions 2008-11-28 01:36:34 +00:00
VCMI_lib.vcproj * fixed reading .defs 2008-12-22 17:48:41 +00:00