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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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* CPlayerBattleCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CPlayerBattleCallback.h"
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#include "../CStack.h"
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#include "../CGameState.h"
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VCMI_LIB_NAMESPACE_BEGIN
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bool CPlayerBattleCallback::battleCanFlee() const
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{
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RETURN_IF_NOT_BATTLE(false);
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ASSERT_IF_CALLED_WITH_PLAYER
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return CBattleInfoEssentials::battleCanFlee(*player);
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}
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TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
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{
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if(whose != MINE_AND_ENEMY)
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{
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ASSERT_IF_CALLED_WITH_PLAYER
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}
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return battleGetStacksIf([=](const CStack * s){
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const bool ownerMatches = (whose == MINE_AND_ENEMY)
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|| (whose == ONLY_MINE && s->owner == player)
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|| (whose == ONLY_ENEMY && s->owner != player);
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return ownerMatches && s->isValidTarget(!onlyAlive);
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});
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}
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int CPlayerBattleCallback::battleGetSurrenderCost() const
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{
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RETURN_IF_NOT_BATTLE(-3)
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ASSERT_IF_CALLED_WITH_PLAYER
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return CBattleInfoCallback::battleGetSurrenderCost(*player);
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}
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const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const
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{
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return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide());
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}
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InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const
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{
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return battleGetHeroInfo(!battleGetMySide());
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}
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VCMI_LIB_NAMESPACE_END
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