1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client/lobby/SelectionTab.cpp

908 lines
26 KiB
C++

/*
* SelectionTab.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SelectionTab.h"
#include "CSelectionBase.h"
#include "CLobbyScreen.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../windows/CMapOverview.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../../CCallback.h"
#include "../../lib/NetPacksLobby.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/campaign/CampaignState.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMapHeader.h"
#include "../../lib/mapping/MapFormat.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/serializer/Connection.h"
bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
{
if(aaa->isFolder || bbb->isFolder)
{
if(aaa->isFolder != bbb->isFolder)
return (aaa->isFolder > bbb->isFolder);
else
{
if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
return boost::algorithm::starts_with(aaa->folderName, "..");
return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
}
}
auto a = aaa->mapHeader.get();
auto b = bbb->mapHeader.get();
if(a && b) //if we are sorting scenarios
{
switch(sortBy)
{
case _format: //by map format (RoE, WoG, etc)
return (a->version < b->version);
break;
case _loscon: //by loss conditions
return (a->defeatIconIndex < b->defeatIconIndex);
break;
case _playerAm: //by player amount
int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
for(int i = 0; i < 8; i++)
{
if(a->players[i].canHumanPlay)
{
playerAmntA++;
humenPlayersA++;
}
else if(a->players[i].canComputerPlay)
{
playerAmntA++;
}
if(b->players[i].canHumanPlay)
{
playerAmntB++;
humenPlayersB++;
}
else if(b->players[i].canComputerPlay)
{
playerAmntB++;
}
}
if(playerAmntB != playerAmntA)
return (playerAmntA < playerAmntB);
else
return (humenPlayersA < humenPlayersB);
break;
case _size: //by size of map
return (a->width < b->width);
break;
case _viccon: //by victory conditions
return (a->victoryIconIndex < b->victoryIconIndex);
break;
case _name: //by name
return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
case _fileName: //by filename
return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
default:
return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
}
}
else //if we are sorting campaigns
{
switch(sortBy)
{
case _numOfMaps: //by number of maps in campaign
return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
case _name: //by name
return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
default:
return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
}
}
}
// pick sorting order based on selection
static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
{
switch(Type)
{
case ESelectionScreen::newGame:
return ESortBy::_name;
case ESelectionScreen::loadGame:
case ESelectionScreen::saveGame:
return ESortBy::_fileName;
case ESelectionScreen::campaignList:
return ESortBy::_name;
}
// Should not reach here. But let's not crash the game.
return ESortBy::_name;
}
SelectionTab::SelectionTab(ESelectionScreen Type)
: CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0)
{
OBJ_CONSTRUCTION;
generalSortingBy = getSortBySelectionScreen(tabType);
if(tabType != ESelectionScreen::campaignList)
{
sortingBy = _format;
background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
pos = background->pos;
inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"), 0);
inputName->filters += CTextInput::filenameFilter;
labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
int sizes[] = {36, 72, 108, 144, 0};
const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
for(int i = 0; i < 5; i++)
buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
int xpos[] = {23, 55, 88, 121, 306, 339};
const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
for(int i = 0; i < 6; i++)
{
ESortBy criteria = (ESortBy)i;
if(criteria == _name)
criteria = generalSortingBy;
buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
}
}
int positionsToShow = 18;
std::string tabTitle;
switch(tabType)
{
case ESelectionScreen::newGame:
tabTitle = CGI->generaltexth->arraytxt[229];
break;
case ESelectionScreen::loadGame:
tabTitle = CGI->generaltexth->arraytxt[230];
break;
case ESelectionScreen::saveGame:
positionsToShow = 16;
tabTitle = CGI->generaltexth->arraytxt[231];
break;
case ESelectionScreen::campaignList:
tabTitle = CGI->generaltexth->allTexts[726];
setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
pos.w = parent->pos.w;
pos.h = parent->pos.h;
pos.x += 3;
pos.y += 6;
buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
break;
default:
assert(0);
break;
}
iconsMapFormats = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCSELC.DEF"));
iconsVictoryCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRVICT.DEF"));
iconsLossCondition = GH.renderHandler().loadAnimation(AnimationPath::builtin("SCNRLOSS.DEF"));
for(int i = 0; i < positionsToShow; i++)
listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
slider->setPanningStep(24);
// create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
// entire screen can't be used in here since map description might also have slider
slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
filter(0);
}
void SelectionTab::toggleMode()
{
if(CSH->isGuest())
{
allItems.clear();
curItems.clear();
if(slider)
slider->block(true);
}
else
{
switch(tabType)
{
case ESelectionScreen::newGame:
{
inputName->disable();
auto files = getFiles("Maps/", EResType::MAP);
files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
parseMaps(files);
break;
}
case ESelectionScreen::loadGame:
inputName->disable();
parseSaves(getFiles("Saves/", EResType::SAVEGAME));
break;
case ESelectionScreen::saveGame:
parseSaves(getFiles("Saves/", EResType::SAVEGAME));
inputName->enable();
inputName->activate();
restoreLastSelection();
break;
case ESelectionScreen::campaignList:
parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
break;
default:
assert(0);
break;
}
if(slider)
{
slider->block(false);
filter(0);
}
if(CSH->campaignStateToSend)
{
CSH->setCampaignState(CSH->campaignStateToSend);
CSH->campaignStateToSend.reset();
}
else
{
restoreLastSelection();
}
}
slider->setAmount((int)curItems.size());
updateListItems();
redraw();
}
void SelectionTab::clickReleased(const Point & cursorPosition)
{
int line = getLine();
if(line != -1)
{
select(line);
}
#ifdef VCMI_IOS
// focus input field if clicked inside it
else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
inputName->giveFocus();
#endif
}
void SelectionTab::keyPressed(EShortcut key)
{
int moveBy = 0;
switch(key)
{
case EShortcut::MOVE_UP:
moveBy = -1;
break;
case EShortcut::MOVE_DOWN:
moveBy = +1;
break;
case EShortcut::MOVE_PAGE_UP:
moveBy = -(int)listItems.size() + 1;
break;
case EShortcut::MOVE_PAGE_DOWN:
moveBy = +(int)listItems.size() - 1;
break;
case EShortcut::MOVE_FIRST:
select(-slider->getValue());
return;
case EShortcut::MOVE_LAST:
select((int)curItems.size() - slider->getValue());
return;
default:
return;
}
select((int)selectionPos - slider->getValue() + moveBy);
}
void SelectionTab::clickDouble(const Point & cursorPosition)
{
int position = getLine();
int itemIndex = position + slider->getValue();
if(itemIndex >= curItems.size())
return;
if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
{
select(position);
return;
}
if(getLine() != -1) //double clicked scenarios list
{
(static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
(static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
}
}
void SelectionTab::showPopupWindow(const Point & cursorPosition)
{
int position = getLine();
int py = position + slider->getValue();
if(py >= curItems.size())
return;
if(!curItems[py]->isFolder)
GH.windows().createAndPushWindow<CMapOverview>(curItems[py]->getNameTranslated(), curItems[py]->fullFileURI, curItems[py]->date, ResourcePath(curItems[py]->fileURI), tabType);
else
CRClickPopup::createAndPush(curItems[py]->folderName);
}
auto SelectionTab::checkSubfolder(std::string path)
{
struct Ret
{
std::string folderName;
std::string baseFolder;
bool parentExists;
bool fileInFolder;
} ret;
ret.parentExists = (curFolder != "");
ret.fileInFolder = false;
std::vector<std::string> filetree;
// delete first element (e.g. 'MAPS')
boost::split(filetree, path, boost::is_any_of("/"));
filetree.erase(filetree.begin());
std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
if(!filetree.empty())
{
filetree.pop_back();
ret.baseFolder = boost::algorithm::join(filetree, "/");
}
else
ret.baseFolder = "";
if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
{
std::string folder = ret.baseFolder.substr(curFolder.size());
if(folder != "")
{
boost::split(filetree, folder, boost::is_any_of("/"));
ret.folderName = filetree[0];
}
}
if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
ret.fileInFolder = true;
return ret;
}
// A new size filter (Small, Medium, ...) has been selected. Populate
// selMaps with the relevant data.
void SelectionTab::filter(int size, bool selectFirst)
{
if(size == -1)
size = currentMapSizeFilter;
currentMapSizeFilter = size;
curItems.clear();
for(auto elem : allItems)
{
if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
{
auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
if(parentExists)
{
auto folder = std::make_shared<ElementInfo>();
folder->isFolder = true;
folder->folderName = ".. (" + curFolder + ")";
auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
if (itemIt == curItems.end()) {
curItems.push_back(folder);
}
}
std::shared_ptr<ElementInfo> folder = std::make_shared<ElementInfo>();
folder->isFolder = true;
folder->folderName = folderName;
auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
if (itemIt == curItems.end() && folderName != "") {
curItems.push_back(folder);
}
if(fileInFolder)
curItems.push_back(elem);
}
}
if(curItems.size())
{
slider->block(false);
slider->setAmount((int)curItems.size());
sort();
if(selectFirst)
{
int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
if(firstPos < curItems.size())
{
slider->scrollTo(firstPos);
callOnSelect(curItems[firstPos]);
selectAbs(firstPos);
}
}
}
else
{
updateListItems();
redraw();
slider->block(true);
if(callOnSelect)
callOnSelect(nullptr);
}
}
void SelectionTab::sortBy(int criteria)
{
if(criteria == sortingBy)
{
sortModeAscending = !sortModeAscending;
}
else
{
sortingBy = (ESortBy)criteria;
sortModeAscending = true;
}
sort();
selectAbs(-1);
}
void SelectionTab::sort()
{
if(sortingBy != generalSortingBy)
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
if(!sortModeAscending)
std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
updateListItems();
redraw();
}
void SelectionTab::select(int position)
{
if(!curItems.size())
return;
// New selection. py is the index in curItems.
int py = position + slider->getValue();
vstd::amax(py, 0);
vstd::amin(py, curItems.size() - 1);
selectionPos = py;
if(position < 0)
slider->scrollBy(position);
else if(position >= listItems.size())
slider->scrollBy(position - (int)listItems.size() + 1);
if(curItems[py]->isFolder) {
if(boost::starts_with(curItems[py]->folderName, ".."))
{
std::vector<std::string> filetree;
boost::split(filetree, curFolder, boost::is_any_of("/"));
filetree.pop_back();
filetree.pop_back();
curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
}
else
curFolder += curItems[py]->folderName + "/";
filter(-1);
slider->scrollTo(0);
int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
if(firstPos < curItems.size())
{
selectAbs(firstPos);
}
return;
}
rememberCurrentSelection();
if(inputName && inputName->isActive())
{
auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
inputName->setText(filename.stem().string());
}
updateListItems();
redraw();
if(callOnSelect)
callOnSelect(curItems[py]);
}
void SelectionTab::selectAbs(int position)
{
if(position == -1)
position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
select(position - slider->getValue());
}
void SelectionTab::sliderMove(int slidPos)
{
if(!slider)
return; // ignore spurious call when slider is being created
updateListItems();
redraw();
}
void SelectionTab::updateListItems()
{
// elemIdx is the index of the maps or saved game to display on line 0
// slider->capacity contains the number of available screen lines
// slider->positionsAmnt is the number of elements after filtering
int elemIdx = slider->getValue();
for(auto item : listItems)
{
if(elemIdx < curItems.size())
{
item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
elemIdx++;
}
else
{
item->updateItem();
}
}
}
bool SelectionTab::receiveEvent(const Point & position, int eventType) const
{
// FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
return getLine(position - pos.topLeft()) != -1;
}
int SelectionTab::getLine() const
{
Point clickPos = GH.getCursorPosition() - pos.topLeft();
return getLine(clickPos);
}
int SelectionTab::getLine(const Point & clickPos) const
{
int line = -1;
// Ignore clicks on save name area
int maxPosY;
if(tabType == ESelectionScreen::saveGame)
maxPosY = 516;
else
maxPosY = 564;
if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
{
line = (clickPos.y - 115) / 25; //which line
}
return line;
}
void SelectionTab::selectFileName(std::string fname)
{
boost::to_upper(fname);
for(int i = (int)allItems.size() - 1; i >= 0; i--)
{
if(allItems[i]->fileURI == fname)
{
auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
curFolder = baseFolder != "" ? baseFolder + "/" : "";
}
}
for(int i = (int)curItems.size() - 1; i >= 0; i--)
{
if(curItems[i]->fileURI == fname)
{
slider->scrollTo(i);
selectAbs(i);
return;
}
}
filter(-1);
selectAbs(-1);
}
std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
{
return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
}
void SelectionTab::rememberCurrentSelection()
{
if(getSelectedMapInfo()->isFolder)
return;
// TODO: this can be more elegant
if(tabType == ESelectionScreen::newGame)
{
Settings lastMap = settings.write["general"]["lastMap"];
lastMap->String() = getSelectedMapInfo()->fileURI;
}
else if(tabType == ESelectionScreen::loadGame)
{
Settings lastSave = settings.write["general"]["lastSave"];
lastSave->String() = getSelectedMapInfo()->fileURI;
}
else if(tabType == ESelectionScreen::campaignList)
{
Settings lastCampaign = settings.write["general"]["lastCampaign"];
lastCampaign->String() = getSelectedMapInfo()->fileURI;
}
}
void SelectionTab::restoreLastSelection()
{
switch(tabType)
{
case ESelectionScreen::newGame:
selectFileName(settings["general"]["lastMap"].String());
break;
case ESelectionScreen::campaignList:
selectFileName(settings["general"]["lastCampaign"].String());
break;
case ESelectionScreen::loadGame:
case ESelectionScreen::saveGame:
selectFileName(settings["general"]["lastSave"].String());
}
}
bool SelectionTab::isMapSupported(const CMapInfo & info)
{
switch (info.mapHeader->version)
{
case EMapFormat::ROE:
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
case EMapFormat::AB:
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
case EMapFormat::SOD:
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
case EMapFormat::WOG:
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
case EMapFormat::HOTA:
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
case EMapFormat::VCMI:
return CGI->settings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
}
return false;
}
void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
{
logGlobal->debug("Parsing %d maps", files.size());
allItems.clear();
for(auto & file : files)
{
try
{
auto mapInfo = std::make_shared<ElementInfo>();
mapInfo->mapInit(file.getName());
if (isMapSupported(*mapInfo))
allItems.push_back(mapInfo);
}
catch(std::exception & e)
{
logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
}
}
}
void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
{
for(auto & file : files)
{
try
{
auto mapInfo = std::make_shared<ElementInfo>();
mapInfo->saveInit(file);
// Filter out other game modes
bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
switch(CSH->getLoadMode())
{
case ELoadMode::SINGLE:
if(isMultiplayer || isCampaign || isTutorial)
mapInfo->mapHeader.reset();
break;
case ELoadMode::CAMPAIGN:
if(!isCampaign)
mapInfo->mapHeader.reset();
break;
case ELoadMode::TUTORIAL:
if(!isTutorial)
mapInfo->mapHeader.reset();
break;
default:
if(!isMultiplayer)
mapInfo->mapHeader.reset();
break;
}
allItems.push_back(mapInfo);
}
catch(const std::exception & e)
{
logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
}
}
}
void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
{
allItems.reserve(files.size());
for(auto & file : files)
{
auto info = std::make_shared<ElementInfo>();
//allItems[i].date = std::asctime(std::localtime(&files[i].date));
info->fileURI = file.getName();
info->campaignInit();
if(info->campaign)
allItems.push_back(info);
}
}
std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
{
boost::to_upper(dirURI);
CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
{
return boost::algorithm::starts_with(mount, dirURI);
});
std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
{
return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
});
return ret;
}
SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
: CIntObject(LCLICK, position)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pictureEmptyLine = std::make_shared<CPicture>(GH.renderHandler().loadImage(ImagePath::builtin("camcust")), Rect(25, 121, 349, 26), -8, -14);
labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
labelName->setAutoRedraw(false);
labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
labelAmountOfPlayers->setAutoRedraw(false);
labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
labelNumberOfCampaignMaps->setAutoRedraw(false);
labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
labelMapSizeLetter->setAutoRedraw(false);
// FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
}
void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
{
if(!info)
{
labelAmountOfPlayers->disable();
labelMapSizeLetter->disable();
iconFolder->disable();
pictureEmptyLine->disable();
iconFormat->disable();
iconVictoryCondition->disable();
iconLossCondition->disable();
labelNumberOfCampaignMaps->disable();
labelName->disable();
return;
}
auto color = selected ? Colors::YELLOW : Colors::WHITE;
if(info->isFolder)
{
labelAmountOfPlayers->disable();
labelMapSizeLetter->disable();
iconFolder->enable();
pictureEmptyLine->enable();
iconFormat->disable();
iconVictoryCondition->disable();
iconLossCondition->disable();
labelNumberOfCampaignMaps->disable();
labelName->enable();
labelName->setText(info->folderName);
labelName->setColor(color);
return;
}
if(info->campaign)
{
labelAmountOfPlayers->disable();
labelMapSizeLetter->disable();
iconFolder->disable();
pictureEmptyLine->disable();
iconFormat->disable();
iconVictoryCondition->disable();
iconLossCondition->disable();
labelNumberOfCampaignMaps->enable();
std::ostringstream ostr(std::ostringstream::out);
ostr << info->campaign->scenariosCount();
labelNumberOfCampaignMaps->setText(ostr.str());
labelNumberOfCampaignMaps->setColor(color);
}
else
{
labelNumberOfCampaignMaps->disable();
std::ostringstream ostr(std::ostringstream::out);
ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
labelAmountOfPlayers->enable();
labelAmountOfPlayers->setText(ostr.str());
labelAmountOfPlayers->setColor(color);
labelMapSizeLetter->enable();
labelMapSizeLetter->setText(info->getMapSizeName());
labelMapSizeLetter->setColor(color);
iconFolder->disable();
pictureEmptyLine->disable();
iconFormat->enable();
iconFormat->setFrame(info->getMapSizeFormatIconId());
iconVictoryCondition->enable();
iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
iconLossCondition->enable();
iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
}
labelName->enable();
labelName->setText(info->getNameForList());
labelName->setColor(color);
}